Here is a list of all documented class members with links to the class documentation for each member:
- s -
- sample_pattern() : SoftShadow
- SamplePattern : SoftShadow
- samples() : FramebufferObject, OpenglUtil, Viewer
- save() : GraphIO, ImageIO, PointCloudIO, PolyMeshIO, SurfaceMeshIO, Viewer
- save_binary() : ShaderProgram
- save_bvg() : PointCloudIO_vg
- save_keyframes() : KeyFrameInterpolator
- save_vg() : PointCloudIO_vg
- SCALAR_FIELD : State
- scale() : Mat2< T >, Mat3< T >, Mat4< T >
- sceneCenter() : Camera
- sceneRadius() : Camera
- screen_to_opengl() : Picker
- ScreenAxis : ManipulatedFrame
- screenHeight() : Camera
- screenWidth() : Camera
- second_deriv : SplineCurveInterpolation< Point, N, T >, SplineInterpolation< FT >
- SelfIntersection() : SelfIntersection
- send() : Logger, Signal< Args >
- send_for_all_but_one() : Signal< Args >
- set() : GenericLine< DIM, FT >, Matrix< FT >
- set_allow_steiner_points_on_boundary() : SurfaceMeshTetrehedralization
- set_animation() : Viewer
- set_attrib_name() : ShaderProgram
- set_attrib_names() : ShaderProgram
- set_axis_angle() : Quat< FT >
- set_back_color() : State
- set_background_color() : OffScreen, Viewer
- set_bias() : AmbientOcclusion
- set_block() : ShaderProgram
- set_block_uniform() : ShaderProgram
- set_block_uniform_array_element() : ShaderProgram
- set_boundary() : SplineCurveInterpolation< Point, N, T >, SplineInterpolation< FT >
- set_boundary_only() : Tessellator
- set_cg_depth() : PoissonReconstruction
- set_character_spacing() : TextRenderer
- set_checks() : KdTreeSearch_FLANN
- set_clamp_lower() : State
- set_clamp_range() : State
- set_clamp_upper() : State
- set_col() : Mat< N, M, T >
- set_color() : ClippingPlane, State
- set_coloring() : State
- set_coloring_method() : State
- set_column() : Matrix< FT >
- set_command_line() : SurfaceMeshTetrehedralization
- set_cross_section() : ClippingPlane
- set_cross_section_width() : ClippingPlane
- set_ctrl_points() : SplineCurveFitting< Point, N, T >
- set_darkness() : Shadow
- set_data() : SplineInterpolation< FT >
- set_depth() : PoissonReconstruction
- set_discard_primitives() : ClippingPlane
- set_distinct_back_color() : State
- set_division_visible() : MultiViewer
- set_enabled() : ClippingPlane
- set_face() : SurfaceMesh
- set_font() : TextMesher
- set_frame() : KeyFrameInterpolator
- set_frame_rate() : KeyFrameInterpolator
- set_from_calibration() : Camera
- set_from_model_view_matrix() : Camera
- set_from_rotated_basis() : Quat< FT >
- set_from_rotation_matrix() : Quat< FT >
- set_frustum() : Frustum
- set_full_depth() : PoissonReconstruction
- set_gs_iter() : PoissonReconstruction
- set_halfedge() : SurfaceMesh
- set_highlight() : State
- set_highlight_range() : State
- set_impostor_type() : LinesDrawable, PointsDrawable
- set_interpolation_method() : KeyFrameInterpolator
- set_interpolation_speed() : KeyFrameInterpolator
- set_interval() : Timer< Args >
- set_k_for_radius_search() : KdTreeSearch_ANN
- set_kerning() : TextRenderer
- set_keyframe_orientation() : KeyFrameInterpolator
- set_keyframe_position() : KeyFrameInterpolator
- set_keyframe_time() : KeyFrameInterpolator
- set_layout() : MultiViewer
- set_light_distance() : Shadow
- set_lighting() : State
- set_lighting_two_sides() : State
- set_line_width() : LinesDrawable
- set_manipulator() : Drawable, Model
- set_material() : State
- set_max_peels() : DualDepthPeeling
- set_max_tet_shape() : SurfaceMeshTetrehedralization
- set_max_tet_volume() : SurfaceMeshTetrehedralization
- set_min_dihedral_angle() : SurfaceMeshTetrehedralization
- set_model() : Drawable
- set_modelview_matrix() : Camera
- set_name() : BasePropertyArray, Drawable, Model, Property< T >, ShaderProgram
- set_next() : SurfaceMesh
- set_node_type() : SplineCurveFitting< Point, N, T >
- set_opacity() : TrianglesDrawable
- set_ortho() : Frustum
- set_out_halfedge() : SurfaceMesh
- set_output() : OpenglUtil
- set_perspective() : Frustum
- set_plane_clip_discard_primitive() : State
- set_point_size() : PointsDrawable
- set_point_weight() : PoissonReconstruction
- set_points() : SplineCurveInterpolation< Point, N, T >
- set_position() : Viewer
- set_program() : ClippingPlane
- set_program_output() : ShaderProgram
- set_projection_matrix() : Camera
- set_property_coloring() : State
- set_radius() : AmbientOcclusion
- set_renderer() : Model
- set_resolution() : PointCloudPicker, SurfaceMeshPicker
- set_row() : Mat< N, M, T >, Matrix< FT >
- set_sample_pattern() : SoftShadow
- set_samples_per_node() : PoissonReconstruction
- set_scalar_coloring() : State
- set_scale() : PoissonReconstruction
- set_selected() : Renderer, State
- set_shadow_map_size() : Shadow
- set_smooth_shading() : TrianglesDrawable
- set_softness() : SoftShadow
- set_source() : GenericSegment< DIM, FT >
- set_ssao_texture() : State
- set_state() : Drawable
- set_status() : Translator
- set_tag_regions() : SurfaceMeshTetrehedralization
- set_target() : GenericSegment< DIM, FT >, SurfaceMesh
- set_texture() : State
- set_texture_coloring() : State
- set_texture_fractional_repeat() : State
- set_texture_repeat() : State
- set_timeout() : Timer< Args >
- set_title() : Viewer
- set_translation() : Translator
- set_uniform() : ShaderProgram
- set_uniform_coloring() : State
- set_update_func() : Drawable
- set_usage() : Viewer
- set_value() : Quat< FT >
- set_verbose() : PoissonReconstruction, ShaderProgram
- set_vertices() : Delaunay2, Delaunay3, Delaunay
- set_virtual_background() : Shadow
- set_virtual_background_color() : Shadow
- set_visible() : ClippingPlane, Renderer, State
- set_winding_rule() : Tessellator
- setAspectRatio() : Camera
- setConstraint() : Frame
- setConsumeWS() : Tokenizer
- setFieldOfView() : Camera
- setFOVToFitScene() : Camera
- setFrame() : Camera
- setFromMatrix() : Frame
- setHorizontalFieldOfView() : Camera
- setOrientation() : Camera, Frame
- setOrientationWithConstraint() : Frame
- setPivotPoint() : Camera, ManipulatedCameraFrame
- setPosition() : Camera, Frame
- setPositionAndOrientation() : Frame
- setPositionAndOrientationWithConstraint() : Frame
- setPositionWithConstraint() : Frame
- setReferenceFrame() : Frame
- setRotation() : Frame
- setRotationConstraint() : AxisPlaneConstraint
- setRotationConstraintDirection() : AxisPlaneConstraint
- setRotationConstraintType() : AxisPlaneConstraint
- setRotationSensitivity() : ManipulatedFrame
- setRotationWithConstraint() : Frame
- setSceneBoundingBox() : Camera
- setSceneCenter() : Camera
- setSceneRadius() : Camera
- setScreenWidthAndHeight() : Camera
- settingAsReferenceFrameWillCreateALoop() : Frame
- setTranslation() : Frame
- setTranslationAndRotation() : Frame
- setTranslationAndRotationWithConstraint() : Frame
- setTranslationConstraint() : AxisPlaneConstraint
- setTranslationConstraintDirection() : AxisPlaneConstraint
- setTranslationConstraintType() : AxisPlaneConstraint
- setTranslationSensitivity() : ManipulatedFrame
- setTranslationWithConstraint() : Frame
- setType() : Camera
- setUpVector() : Camera
- setViewDirection() : Camera
- setWheelSensitivity() : ManipulatedFrame
- setZClippingCoefficient() : Camera
- setZNearCoefficient() : Camera
- setZoomSensitivity() : ManipulatedFrame
- setZoomsOnPivotPoint() : ManipulatedCameraFrame
- shader_info_log() : ShaderProgram
- ShaderProgram() : ShaderProgram
- ShaderType : ShaderProgram
- Shadow() : Shadow
- shadow_map_size() : Shadow
- shininess : State::Material
- showEntireScene() : Camera
- shrink_to_fit() : BasePropertyArray, PropertyArray< T >, PropertyContainer
- side() : GenericOrientedLine< FT >
- Signal() : Signal< Args >
- signed_area() : GenericPolygon< FT >
- simplify() : SurfaceMeshSimplification
- single_shot() : Timer< Args >
- size() : Heap< HeapEntry, HeapInterface >, PropertyContainer, Vec< N, T >
- slerp() : Quat< FT >
- slice() : Surfacer
- smooth_shading() : TrianglesDrawable
- snapshot() : MultiViewer, Viewer
- snapshot_color() : FramebufferObject
- snapshot_depth() : FramebufferObject
- softness() : SoftShadow
- SoftShadow() : SoftShadow
- solve() : EigenSolver< MAT, T >
- SortingMethod : EigenSolver< MAT, T >
- source() : GenericSegment< DIM, FT >, Graph, SurfaceMesh
- source_ : Graph::EdgeConnectivity
- SP_Poisson_100_100 : SoftShadow
- SP_Poisson_25_25 : SoftShadow
- SP_Poisson_32_64 : SoftShadow
- SP_Poisson_64_128 : SoftShadow
- SP_Regular_49_225 : SoftShadow
- specular : State::Material
- SPHERE : PointsDrawable, PrimitivesRansac
- SplineCurveFitting() : SplineCurveFitting< Point, N, T >
- SplineCurveInterpolation() : SplineCurveInterpolation< Point, N, T >
- SplineInterpolation() : SplineInterpolation< FT >
- split() : SurfaceMesh, Surfacer
- sqrt3() : SurfaceMeshSubdivision
- squad() : Quat< FT >
- squad_tangent() : Quat< FT >
- squared_distance() : GenericLine< DIM, FT >, GenericPlane< FT >, GenericSegment< DIM, FT >
- ssao_texture() : AmbientOcclusion
- start() : OpenGLTimer, StopWatch
- start_interpolation() : KeyFrameInterpolator
- State() : State
- state() : Drawable
- Status : Translator
- status() : Translator
- stitch() : SurfaceMesh
- stitch_borders() : Surfacer
- stop() : OpenGLTimer, Timer< Args >
- stop_interpolation() : KeyFrameInterpolator
- StopWatch() : StopWatch
- string_bounding_rect() : TextRenderer
- string_height() : TextRenderer
- string_width() : TextRenderer
- sub() : Mat3< T >, Mat4< T >
- supporting_line() : GenericSegment< DIM, FT >
- surface_area() : GenericBox< DIM, FT >
- SurfaceMesh() : SurfaceMesh
- SurfaceMeshBuilder() : SurfaceMeshBuilder
- SurfaceMeshComponent() : SurfaceMeshComponent
- SurfaceMeshCurvature() : SurfaceMeshCurvature
- SurfaceMeshFairing() : SurfaceMeshFairing
- SurfaceMeshFeatures() : SurfaceMeshFeatures
- SurfaceMeshGeodesic() : SurfaceMeshGeodesic
- SurfaceMeshHoleFilling() : SurfaceMeshHoleFilling
- SurfaceMeshParameterization() : SurfaceMeshParameterization
- SurfaceMeshPicker() : SurfaceMeshPicker
- SurfaceMeshRemeshing() : SurfaceMeshRemeshing
- SurfaceMeshSimplification() : SurfaceMeshSimplification
- SurfaceMeshSmoothing() : SurfaceMeshSmoothing
- SurfaceMeshStitching() : SurfaceMeshStitching
- SurfaceMeshTetrehedralization() : SurfaceMeshTetrehedralization
- SurfaceMeshTopology() : SurfaceMeshTopology
- SurfaceMeshTriangulation() : SurfaceMeshTriangulation
- SURFEL : PointsDrawable
- swap() : BasePropertyArray, PropertyArray< T >, PropertyContainer
- swap_cols() : Mat< N, M, T >
- swap_rows() : Mat< N, M, T >