The drawable for rendering a set of points, e.g., point clouds, vertices of a mesh.
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| PointsDrawable (const std::string &name="", Model *model=nullptr) |
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Type | type () const override |
| Returns the type of the drawable. More...
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ImposterType | impostor_type () const |
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void | set_impostor_type (ImposterType t) |
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float | point_size () const |
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void | set_point_size (float s) |
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void | draw (const Camera *camera) const override |
| The draw method. More...
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| Drawable (const std::string &name="unknown", Model *model=nullptr) |
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virtual Type | type () const =0 |
| Returns the type of the drawable. More...
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const std::string & | name () const |
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void | set_name (const std::string &n) |
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Model * | model () |
| the model to which the drawable is attached to (can be NULL).
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const Model * | model () const |
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void | set_model (Model *m) |
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const Box3 & | bounding_box () const |
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State & | state () |
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const State & | state () const |
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void | set_state (const State &s) |
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void | buffer_stats (std::ostream &output) const |
| print statistics (e.g., num vertices, memory usage) of the buffers to an output stream (e.g., std::cout).
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std::size_t | num_vertices () const |
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VertexArrayObject * | vao () |
| Returns the vertex array object of this drawable.
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const VertexArrayObject * | vao () const |
| Returns the vertex array object of this drawable.
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unsigned int | vertex_buffer () const |
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unsigned int | color_buffer () const |
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unsigned int | normal_buffer () const |
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unsigned int | texcoord_buffer () const |
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unsigned int | element_buffer () const |
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void | update_vertex_buffer (const std::vector< vec3 > &vertices, bool dynamic=false) |
| Creates/Updates a single buffer. More...
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void | update_color_buffer (const std::vector< vec3 > &colors, bool dynamic=false) |
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void | update_normal_buffer (const std::vector< vec3 > &normals, bool dynamic=false) |
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void | update_texcoord_buffer (const std::vector< vec2 > &texcoords, bool dynamic=false) |
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void | update_element_buffer (const std::vector< unsigned int > &elements) |
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void | update_element_buffer (const std::vector< std::vector< unsigned int > > &elements) |
| Updates the element buffer. More...
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void | disable_element_buffer () |
| Disables the use of the element buffer. More...
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void | gl_draw () const |
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void | update () |
| Requests an update of the OpenGL buffers. More...
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void | set_update_func (const std::function< void(Model *, Drawable *)> &func) |
| Setups how a drawable updates its rendering buffers. More...
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Manipulator * | manipulator () |
| Gets the manipulator attached to this drawable. More...
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const Manipulator * | manipulator () const |
| Gets the manipulator attached to this drawable. More...
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void | set_manipulator (Manipulator *manip) |
| Attaches a manipulator to this model. More...
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mat4 | manipulated_matrix () const |
| Returns the manipulation matrix.
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| State (const State &s) |
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State & | operator= (const State &rhs) |
| assign rhs to *this . performs a deep copy of all member variables.
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bool | is_visible () const |
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void | set_visible (bool v) |
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bool | is_selected () const |
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void | set_selected (bool b) |
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void | set_uniform_coloring (const vec4 &color) |
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void | set_property_coloring (Location color_location, const std::string &color_name="") |
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void | set_texture_coloring (Location texcoord_location, const std::string &texcoord_name, const Texture *texture=nullptr, float repeat=1.0f, float repeat_fraction=0.0f) |
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void | set_scalar_coloring (Location scalar_location, const std::string &scalar_name, const Texture *texture=nullptr, float clamp_lower=0.05f, float clamp_upper=0.05f) |
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void | set_coloring (Method method, Location location, const std::string &name) |
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void | set_coloring_method (Method method) |
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Method | coloring_method () const |
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const vec4 & | color () const |
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void | set_color (const vec4 &c) |
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Location | property_location () const |
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const std::string & | property_name () const |
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bool | lighting () const |
| returns whether lighting is enabled.
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void | set_lighting (bool l) |
| enables/disables lighting.
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bool | lighting_two_sides () const |
| returns whether double-sided lighting is enabled.
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void | set_lighting_two_sides (bool b) |
| enables/disables double-sided lighting.
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bool | distinct_back_color () const |
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void | set_distinct_back_color (bool b) |
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const vec4 & | back_color () const |
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void | set_back_color (const vec4 &c) |
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const Texture * | texture () const |
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void | set_texture (Texture *tex) |
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float | texture_repeat () const |
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void | set_texture_repeat (float r) |
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float | texture_fractional_repeat () const |
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void | set_texture_fractional_repeat (float fr) |
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bool | is_ssao_enabled () const |
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void | enable_ssao (bool b) |
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void | set_ssao_texture (unsigned int tex) |
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bool | clamp_range () const |
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void | set_clamp_range (bool b) |
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float | clamp_lower () const |
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void | set_clamp_lower (float v) |
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float | clamp_upper () const |
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void | set_clamp_upper (float v) |
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Material & | material () |
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const Material & | material () const |
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void | set_material (const Material &m) |
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bool | plane_clip_discard_primitive () const |
| Controls the behavior for vertex clipping. More...
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void | set_plane_clip_discard_primitive (bool b) |
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bool | highlight () const |
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void | set_highlight (bool b) |
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void | set_highlight_range (const std::pair< int, int > &range) |
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const std::pair< int, int > & | highlight_range () const |
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The drawable for rendering a set of points, e.g., point clouds, vertices of a mesh.
- See also
- LinesDrawable, TrianglesDrawable
- Examples
- Tutorial_301_Drawables, Tutorial_302_Imposters, and Tutorial_403_PointSelection.