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Easy3D 2.6.1
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The base class of renderable 3D models. More...
#include <easy3d/core/model.h>
Public Member Functions | |
| Model (const std::string &name="unknown") | |
Default constructor. The parameter name is optional, but it is useful for handling multiple models with the same viewer. | |
| void | set_name (const std::string &n) |
| Sets/Changes the name of a model. Assigning a name to a model is optional, but it is useful for handling multiple models with the same viewer. | |
| const std::string & | name () const |
| The name of a model. | |
| const Box3 & | bounding_box (bool recompute=false) const |
| The bounding box of the model. | |
| void | invalidate_bounding_box () |
| Invalidates the bounding box of the model. So when bounding_box() is called, the bounding box will be re-computed. This function is typically called when the geometry of a model is changed. | |
| virtual std::vector< vec3 > & | points ()=0 |
| The vertices of the model. | |
| virtual const std::vector< vec3 > & | points () const =0 |
| The vertices of the model. | |
| bool | empty () const |
| Tests if the model is empty. | |
| virtual void | property_stats (std::ostream &output) const |
| Prints the names of all properties to an output stream (e.g., std::cout). | |
| void | set_renderer (std::shared_ptr< Renderer > r) |
| Sets the renderer of this model. | |
| Renderer * | renderer () |
| Gets the renderer of this model. | |
| const Renderer * | renderer () const |
| Gets the constant renderer of this model. | |
| void | set_manipulator (std::shared_ptr< Manipulator > manip) |
| Attaches a manipulator to this model. | |
| Manipulator * | manipulator () |
| Gets the manipulator attached to this model. | |
| const Manipulator * | manipulator () const |
| Gets the manipulator attached to this model. | |
The base class of renderable 3D models.
A model can represent a SurfaceMesh, a PointCloud, or a Graph. A model can have multiple drawables, e.g., faces, vertices, edges.
| const Box3 & bounding_box | ( | bool | recompute = false | ) | const |
The bounding box of the model.
| recompute | If true, or if the bounding box is not known, it computes and returns the bounding box of the model. Otherwise, it returns the known bounding box. |
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pure virtual |
The vertices of the model.
Implemented in Graph, PointCloud, PolyMesh, and SurfaceMesh.
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pure virtual |
The vertices of the model.
Implemented in Graph, PointCloud, PolyMesh, and SurfaceMesh.
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inlinevirtual |
Prints the names of all properties to an output stream (e.g., std::cout).
Reimplemented in Graph, PointCloud, PolyMesh, and SurfaceMesh.
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inline |
Attaches a manipulator to this model.
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inline |
Sets the renderer of this model.