This example shows how to select a model from a set of models by clicking the mouse.
The header file of the viewer class:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27#ifndef EASY3D_TUTORIAL_PICKER_VIEWER_H
28#define EASY3D_TUTORIAL_PICKER_VIEWER_H
29
30#include <easy3d/viewer/viewer.h>
31
32
33
35 class Model;
36}
37
39public:
40 explicit TutorialModelPicker(const std::string &title);
41
42protected:
43 bool mouse_press_event(int x, int y, int button, int modifiers) override;
44
45private:
47};
48
49
50#endif
The base class of renderable 3D models.
Definition model.h:50
The built-in Easy3D viewer.
Definition viewer.h:63
Definition collider.cpp:182
The source file of the viewer class:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27#include "viewer.h"
28#include <easy3d/gui/picker_model.h>
29#include <easy3d/core/model.h>
30#include <easy3d/renderer/drawable_triangles.h>
31#include <easy3d/renderer/renderer.h>
32#include <easy3d/util/file_system.h>
33#include <easy3d/util/setting.h>
34
35
37
38
39
40TutorialModelPicker::TutorialModelPicker(const std::string &title)
42
43 camera()->setViewDirection(
vec3(0, 0, -1));
44 camera()->setUpVector(
vec3(0, 1, 0));
45
46 hint_ = "Press the left button to pick/unpick a model";
47}
48
49
50bool TutorialModelPicker::mouse_press_event(int x, int y, int button, int modifiers) {
52 auto model = picker.pick(models(), x, y);
53 if (model)
54 mark(model);
55
56 return Viewer::mouse_press_event(x, y, button, modifiers);
57}
58
59
61 for (auto m : models()) {
62 if (m.get() == model)
63 m->renderer()->set_selected(!m->renderer()->is_selected());
64
65 auto faces = m->renderer()->get_triangles_drawable("faces");
66 if (m->renderer()->is_selected())
67 faces->set_uniform_coloring(
vec4(1, 0, 0, 1.0f));
68 else
70 }
72 update();
73}
74
75
Implementation of picking mechanism for set of models.
Definition picker_model.h:49
std::string simple_name(const std::string &path)
Gets file name without path but with extension (e.g, /a/b/c.Ext => c.Ext)
EASY3D_UTIL_EXPORT vec4 surface_mesh_faces_color
Color of surface mesh faces.
Vec< 3, float > vec3
A 3D point/vector of float type.
Definition types.h:44
Vec< 4, float > vec4
A 4D point/vector of float type.
Definition types.h:46
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27#include "viewer.h"
28#include <easy3d/util/resource.h>
29#include <easy3d/util/initializer.h>
30
41
43
44
45int main(int argc, char **argv) {
46
48
49 TutorialModelPicker viewer(EXAMPLE_TITLE);
56
57 if (viewer.models().empty()) {
58 LOG(ERROR) << "failed to load model. Please make sure the file exists and format is correct.";
59 return EXIT_FAILURE;
60 }
61
62
63 return viewer.run();
64}
65
std::string directory()
Returns the resource directory (containing color maps, shaders, textures, fonts, etc....
void initialize(bool info_to_stdout, bool use_log_file, bool use_setting_file, const std::string &resource_dir)
Initialization of Easy3D.
Definition initializer.cpp:39