| 1.2 (intro) |
Introduction to 3D modelling of the built environment |
Ken |
| 2.1 (brep) |
Boundary representation |
Ken |
| 2.2 (dtvd3d) |
Tetrahedralisations and 3D Voronoi diagrams |
Hugo |
| 3.2 (voxels) |
Voxels and voxelisation |
Ken |
| 4.1 (iso19107) |
Three-dimensional geometries in geoinformation |
Hugo |
| 4.2 (3dcm) |
Semantic 3D city models |
Hugo |
| 5.1 (mat) |
The medial axis transform |
Ken |
| 5.2 (curves) |
Bézier curves and surfaces |
Ken |
| 6.1 (csg) |
Constructive solid geometry and Nef polyhedra |
Ken |
| 6.2 (bim) |
Building information modelling |
Ken |
| 7.1 (lod2recon) |
3D Building reconstruction |
Ravi |
| 7.2 (gmaps) |
Generalised and combinatorial maps |
Ken |
| 8.2 (apps) |
Applications of 3D modelling of the built environment |
Ken |