Here is a list of all documented functions with links to the class documentation for each member:
- n -
- n_cells() : PolyMesh
- n_edges() : Graph, PolyMesh, SurfaceMesh, SurfaceMeshComponent
- n_faces() : PolyMesh, SurfaceMesh, SurfaceMeshComponent
- n_halfedges() : SurfaceMesh, SurfaceMeshComponent
- n_halffaces() : PolyMesh
- n_properties() : PropertyContainer
- n_vertices() : Graph, PointCloud, PolyMesh, SurfaceMesh, SurfaceMeshComponent
- name() : BasePropertyArray, Drawable, Model, Property< T >, ShaderProgram, Texture
- nb_cells() : Delaunay
- nb_facets() : VoronoiCell3d
- nb_tets() : Delaunay3
- nb_triangles() : Delaunay2
- nb_vertices() : Delaunay, VoronoiCell3d
- near_center() : Frustum
- near_distance() : Frustum
- near_height() : Frustum
- near_width() : Frustum
- nearest() : TriangleMeshKdTree
- nearest_vertex() : Delaunay2, Delaunay3, Delaunay
- negate() : Quat< FT >
- next() : ProgressLogger, SurfaceMesh
- next_around_facet() : VoronoiCell3d
- next_around_halfedge() : Delaunay3
- next_around_source() : SurfaceMesh
- next_around_target() : SurfaceMesh
- next_around_vertex() : Delaunay
- norm() : Vec< N, T >
- normal() : ClippingPlane, GenericPlane< FT >
- normal_buffer() : Drawable
- normalize() : Quat< FT >, Vec< N, T >
- normalized() : Quat< FT >
- notify() : ProgressClient, ProgressLogger
- num_color_attachments() : FramebufferObject
- num_columns() : Mat< N, M, T >
- num_elements_in_polygon() : Tessellator
- num_fonts() : TextRenderer
- num_instances() : PlyReader
- num_rows() : Mat< N, M, T >
- num_vertices() : Drawable
- number_of_borders() : SurfaceMeshTopology
- number_of_keyframes() : KeyFrameInterpolator