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| | LinesDrawable2D (const std::string &name="") |
| | Constructor that initializes the drawable with a name.
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| Type | type () const override |
| | Returns the type of the drawable.
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| void | draw (const Camera *camera) const override |
| | Draws the drawable.
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| void | update_vertex_buffer (const std::vector< vec2 > &vertices, int width, int height, bool dynamic=false) |
| | Creates/Updates the vertex buffer.
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| | Drawable (const std::string &name="unknown", Model *model=nullptr) |
| | Constructor that initializes the drawable with a name and an optional model.
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| ~Drawable () override |
| | Destructor.
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| const std::string & | name () const |
| | Returns the name of the drawable.
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| void | set_name (const std::string &n) |
| | Sets the name of the drawable.
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| Model * | model () |
| | Returns the model to which the drawable is attached.
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| const Model * | model () const |
| | Returns the model to which the drawable is attached (const version).
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| void | set_model (Model *m) |
| | Sets the model to which the drawable is attached.
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| const Box3 & | bounding_box () const |
| | Returns the bounding box of the drawable.
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| State & | state () |
| | Returns the state of the drawable.
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| const State & | state () const |
| | Returns the state of the drawable (const version).
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| void | set_state (const State &s) |
| | Sets the state of the drawable.
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| void | buffer_stats (std::ostream &output) const |
| | Prints statistics of the buffers to an output stream.
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| std::size_t | num_vertices () const |
| | Returns the number of vertices.
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| VertexArrayObject * | vao () |
| | Returns the vertex array object of this drawable.
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| const VertexArrayObject * | vao () const |
| | Returns the vertex array object of this drawable (const version).
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| unsigned int | vertex_buffer () const |
| | Returns the vertex buffer ID.
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| unsigned int | color_buffer () const |
| | Returns the color buffer ID.
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| unsigned int | normal_buffer () const |
| | Returns the normal buffer ID.
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| unsigned int | texcoord_buffer () const |
| | Returns the texture coordinate buffer ID.
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| unsigned int | element_buffer () const |
| | Returns the element buffer ID.
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| void | update_vertex_buffer (const std::vector< vec3 > &vertices, bool dynamic=false) |
| | Creates/Updates the vertex buffer.
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| void | update_color_buffer (const std::vector< vec3 > &colors, bool dynamic=false) |
| | Creates/Updates the color buffer.
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| void | update_normal_buffer (const std::vector< vec3 > &normals, bool dynamic=false) |
| | Updates the normal buffer.
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| void | update_texcoord_buffer (const std::vector< vec2 > &texcoords, bool dynamic=false) |
| | Updates the texture coordinate buffer.
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| void | update_element_buffer (const std::vector< unsigned int > &elements) |
| | Updates the element buffer.
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| void | update_element_buffer (const std::vector< std::vector< unsigned int > > &elements) |
| | Updates the element buffer.
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| void | disable_element_buffer () |
| | Disables the use of the element buffer.
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| void | gl_draw () const |
| | Draws the drawable using OpenGL.
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| void | update () |
| | Requests an update of the OpenGL buffers.
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| void | set_update_func (const std::function< void(Model *, Drawable *)> &func) |
| | Sets the update function for the drawable.
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| Manipulator * | manipulator () |
| | Returns the manipulator attached to this drawable.
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| const Manipulator * | manipulator () const |
| | Returns the manipulator attached to this drawable (const version).
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| void | set_manipulator (std::shared_ptr< Manipulator > manip) |
| | Attaches a manipulator to this drawable.
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| mat4 | manipulated_matrix () const |
| | Returns the manipulation matrix.
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| | State () |
| | Default constructor.
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| | State (const State &s) |
| | Copy constructor.
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| State & | operator= (const State &rhs) |
| | Assignment operator.
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virtual | ~State ()=default |
| | Virtual destructor.
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| bool | is_visible () const |
| | Checks if the drawable is visible.
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| void | set_visible (bool v) |
| | Sets the visibility of the drawable.
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| bool | is_selected () const |
| | Checks if the drawable is selected.
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| void | set_selected (bool b) |
| | Sets the selection state of the drawable.
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| void | set_uniform_coloring (const vec4 &color) |
| | Constructs a uniform coloring scheme.
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| void | set_property_coloring (Location color_location, const std::string &color_name="") |
| | Constructs a scheme for rendering a drawable with per-element color.
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| void | set_texture_coloring (Location texcoord_location, const std::string &texcoord_name, const Texture *texture=nullptr, float repeat=1.0f, float repeat_fraction=0.0f) |
| | Constructs a scheme for textured rendering.
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| void | set_scalar_coloring (Location scalar_location, const std::string &scalar_name, const Texture *texture=nullptr, float clamp_lower=0.05f, float clamp_upper=0.05f) |
| | Constructs a scheme for rendering scalar fields.
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| void | set_coloring (Method method, Location location, const std::string &name) |
| | Sets the coloring.
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| void | set_coloring_method (Method method) |
| | Sets the coloring method.
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| Method | coloring_method () const |
| | Returns the coloring method being used for rendering.
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| const vec4 & | color () const |
| | Returns the color, which is effective only when the coloring method was set to UNIFORM_COLOR.
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| void | set_color (const vec4 &c) |
| | Sets the color.
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| Location | property_location () const |
| | Returns the location of the color property.
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| const std::string & | property_name () const |
| | Returns the name of the color attribute.
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| bool | lighting () const |
| | Checks if lighting is enabled.
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| void | set_lighting (bool l) |
| | Enables or disables lighting.
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| bool | lighting_two_sides () const |
| | Checks if double-sided lighting is enabled.
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| void | set_lighting_two_sides (bool b) |
| | Enables or disables double-sided lighting.
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| bool | distinct_back_color () const |
| | Checks if a different color is used for rendering the backside of a drawable.
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| void | set_distinct_back_color (bool b) |
| | Enables or disables different backside color.
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| const vec4 & | back_color () const |
| | Returns the backside color.
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| void | set_back_color (const vec4 &c) |
| | Sets the backside color.
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| const Texture * | texture () const |
| | Returns the texture.
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| void | set_texture (const Texture *tex) |
| | Sets the texture.
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| float | texture_repeat () const |
| | Returns the repeat factor of the texture.
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| void | set_texture_repeat (float r) |
| | Sets the repeat factor of the texture.
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| float | texture_fractional_repeat () const |
| | Returns the fractional repeat factor of the texture.
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| void | set_texture_fractional_repeat (float fr) |
| | Sets the fractional repeat factor of the texture.
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| bool | is_ssao_enabled () const |
| | Checks if SSAO is enabled.
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| void | enable_ssao (bool b) |
| | Enables or disables SSAO.
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| void | set_ssao_texture (unsigned int tex) |
| | Sets the SSAO texture.
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| bool | clamp_range () const |
| | Checks if the value range of a scalar field is clamped.
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| void | set_clamp_range (bool b) |
| | Sets the clamping of the value range of a scalar field.
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| float | clamp_lower () const |
| | Returns the percentage of values clamped at the lower side of the range.
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| void | set_clamp_lower (float v) |
| | Sets the percentage of values clamped at the lower side of the range.
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| float | clamp_upper () const |
| | Returns the percentage of values clamped at the upper side of the range.
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| void | set_clamp_upper (float v) |
| | Sets the percentage of values clamped at the upper side of the range.
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| Material & | material () |
| | Returns the material.
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| const Material & | material () const |
| | Returns the material (const version).
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| void | set_material (const Material &m) |
| | Sets the material.
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| bool | plane_clip_discard_primitive () const |
| | Controls the behavior for vertex clipping.
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| void | set_plane_clip_discard_primitive (bool b) |
| | Sets the behavior for vertex clipping.
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| bool | highlight () const |
| | Checks if a subset of primitives of this drawable is highlighted.
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| void | set_highlight (bool b) |
| | Sets the highlight state of a subset of primitives of this drawable.
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| void | set_highlight_range (const std::pair< int, int > &range) |
| | Sets the range of primitives to be highlighted.
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| const std::pair< int, int > & | highlight_range () const |
| | Returns the range of primitives to be highlighted.
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The drawable for rendering a set of line segments in the screen space.
This drawable is used to render a set of line segments in the screen space, e.g., the pivot mark. Line width, imposter, texturing, per-element color, and scalar attributes are not implemented given the limited usage cases.
- See also
- LinesDrawable the 3D version of lines drawables.
- Examples
- Tutorial_603_Curves/main.cpp.