Easy3D 2.5.3
buffer.h
1/********************************************************************
2 * Copyright (C) 2015 Liangliang Nan <liangliang.nan@gmail.com>
3 * https://3d.bk.tudelft.nl/liangliang/
4 *
5 * This file is part of Easy3D. If it is useful in your research/work,
6 * I would be grateful if you show your appreciation by citing it:
7 * ------------------------------------------------------------------
8 * Liangliang Nan.
9 * Easy3D: a lightweight, easy-to-use, and efficient C++ library
10 * for processing and rendering 3D data.
11 * Journal of Open Source Software, 6(64), 3255, 2021.
12 * ------------------------------------------------------------------
13 *
14 * Easy3D is free software; you can redistribute it and/or modify
15 * it under the terms of the GNU General Public License Version 3
16 * as published by the Free Software Foundation.
17 *
18 * Easy3D is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 * GNU General Public License for more details.
22 *
23 * You should have received a copy of the GNU General Public License
24 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 ********************************************************************/
26
27#ifndef EASY3D_RENDERER_BUFFER_H
28#define EASY3D_RENDERER_BUFFER_H
29
30
31#include <easy3d/renderer/state.h>
32
33#include <string>
34
35namespace easy3d {
36
37 class Model;
38 class Graph;
39 class PointCloud;
40 class SurfaceMesh;
41 class PolyMesh;
42 class Drawable;
43 class PointsDrawable;
44 class LinesDrawable;
45 class TrianglesDrawable;
46
49 namespace buffer {
50
52
53 // -------------------------------------------------------------------------------------------------------------
54
60 void update(Model* model, Drawable* drawable);
62
64
65 // PointCloud -------------------------------------------------------------------------------------------------
66
73 void update(PointCloud* model, PointsDrawable* drawable);
74
82 void update(PointCloud *model, LinesDrawable *drawable, const std::string& field, float scale);
84
85
87
88 // SurfaceMesh ------------------------------------------------------------------------------------------------
89
96 void update(SurfaceMesh* model, PointsDrawable* drawable);
97
104 void update(SurfaceMesh* model, LinesDrawable* drawable);
105
112 void update(SurfaceMesh* model, TrianglesDrawable* drawable);
113
122 void update(SurfaceMesh *model, LinesDrawable *drawable, const std::string& field, State::Location location, float scale);
124
125
127
128 // Graph ------------------------------------------------------------------------------------------------------
129
136 void update(Graph* model, PointsDrawable* drawable);
137
138
145 void update(Graph* model, LinesDrawable* drawable);
147
148
149
151
152 // PolyMesh ------------------------------------------------------------------------------------------------
153
160 void update(PolyMesh* model, PointsDrawable* drawable);
161
168 void update(PolyMesh* model, LinesDrawable* drawable);
169
178 void update(PolyMesh* model, TrianglesDrawable* drawable, bool border);
179
189 void update(PolyMesh *model, LinesDrawable *drawable, const std::string& field, State::Location location, float scale);
191
192 } // namespaces buffer
193
194} // namespaces easy3d
195
196
197#endif // EASY3D_RENDERER_BUFFER_H
Location
Definition: state.h:72
void update(PointCloud *model, PointsDrawable *drawable)
Update render buffers for the default "vertices" drawable of a point cloud. Coloring determined by th...
Definition: buffer.cpp:1990
Definition: collider.cpp:182