Easy3D 2.6.1
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manipulator.h
1/********************************************************************
2 * Copyright (C) 2015 Liangliang Nan <liangliang.nan@gmail.com>
3 * https://3d.bk.tudelft.nl/liangliang/
4 *
5 * This file is part of Easy3D. If it is useful in your research/work,
6 * I would be grateful if you show your appreciation by citing it:
7 * ------------------------------------------------------------------
8 * Liangliang Nan.
9 * Easy3D: a lightweight, easy-to-use, and efficient C++ library
10 * for processing and rendering 3D data.
11 * Journal of Open Source Software, 6(64), 3255, 2021.
12 * ------------------------------------------------------------------
13 *
14 * Easy3D is free software; you can redistribute it and/or modify
15 * it under the terms of the GNU General Public License Version 3
16 * as published by the Free Software Foundation.
17 *
18 * Easy3D is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 * GNU General Public License for more details.
22 *
23 * You should have received a copy of the GNU General Public License
24 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 ********************************************************************/
26
27#ifndef EASY3D_RENDERER_MANIPULATOR_H
28#define EASY3D_RENDERER_MANIPULATOR_H
29
30#include <easy3d/core/types.h>
31
32
33namespace easy3d {
34
35 class Camera;
36 class Model;
37 class ManipulatedFrame;
38 class LinesDrawable;
39
59 public:
61 explicit Manipulator(Model *model = nullptr);
62
64
66 void reset();
67
69 ManipulatedFrame *frame() { return frame_; }
70
72 const ManipulatedFrame *frame() const { return frame_; }
73
77 mat4 matrix() const;
78
80 void draw_frame(const Camera* cam) const;
81
82 protected:
83 Model *model_; // the model to be manipulated
84 ManipulatedFrame *frame_;
85 LinesDrawable* drawable_model_bbox_;
86 };
87
88}
89
90#endif // EASY3D_RENDERER_MANIPULATOR_H
A perspective or orthographic camera.
Definition camera.h:113
The drawable for rendering a set of line segments, e.g., edges of a mesh, vector fields.
Definition drawable_lines.h:40
A Frame that can be rotated and translated using the mouse.
Definition manipulated_frame.h:57
Manipulator(Model *model=nullptr)
Constructor. A manipulator can be attached to a model.
Definition manipulator.cpp:38
const ManipulatedFrame * frame() const
Returns the manipulated frame.
Definition manipulator.h:72
mat4 matrix() const
Definition manipulator.cpp:60
ManipulatedFrame * frame()
Returns the manipulated frame.
Definition manipulator.h:69
void draw_frame(const Camera *cam) const
Draws the manipulated frame.
Definition manipulator.cpp:77
void reset()
Resets the manipulated frame, i.e., no transformation.
Definition manipulator.cpp:52
The base class of renderable 3D models.
Definition model.h:50
Definition collider.cpp:182
Mat4< float > mat4
A 4 by 4 matrix of float type.
Definition types.h:67