Easy3D 2.5.3
manipulator.h
1/********************************************************************
2 * Copyright (C) 2015 Liangliang Nan <liangliang.nan@gmail.com>
3 * https://3d.bk.tudelft.nl/liangliang/
4 *
5 * This file is part of Easy3D. If it is useful in your research/work,
6 * I would be grateful if you show your appreciation by citing it:
7 * ------------------------------------------------------------------
8 * Liangliang Nan.
9 * Easy3D: a lightweight, easy-to-use, and efficient C++ library
10 * for processing and rendering 3D data.
11 * Journal of Open Source Software, 6(64), 3255, 2021.
12 * ------------------------------------------------------------------
13 *
14 * Easy3D is free software; you can redistribute it and/or modify
15 * it under the terms of the GNU General Public License Version 3
16 * as published by the Free Software Foundation.
17 *
18 * Easy3D is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 * GNU General Public License for more details.
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23 * You should have received a copy of the GNU General Public License
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25 ********************************************************************/
26
27#ifndef EASY3D_RENDERER_MANIPULATOR_H
28#define EASY3D_RENDERER_MANIPULATOR_H
29
30#include <easy3d/core/types.h>
31
32
33namespace easy3d {
34
35 class Camera;
36 class Model;
37 class ManipulatedFrame;
38 class LinesDrawable;
39
63 public:
65 explicit Manipulator(Model *model = nullptr);
66
68
70 void reset();
71
73 ManipulatedFrame *frame() { return frame_; }
74
76 const ManipulatedFrame *frame() const { return frame_; }
77
81 mat4 matrix() const;
82
84 void draw_frame(const Camera* cam) const;
85
86 protected:
87 Model *model_; // the model to be manipulated
88 ManipulatedFrame *frame_;
89 LinesDrawable* drawable_model_bbox_;
90 };
91
92}
93
94#endif // EASY3D_RENDERER_MANIPULATOR_H
A perspective or orthographic camera.
Definition: camera.h:116
The drawable for rendering a set of line segments, e.g., edges of a mesh, vector fields.
Definition: drawable_lines.h:40
A Frame that can be rotated and translated using the mouse.
Definition: manipulated_frame.h:110
A manipulator is for manipulation of an object.
Definition: manipulator.h:62
Manipulator(Model *model=nullptr)
Constructor. A manipulator can be attached to a model.
Definition: manipulator.cpp:38
const ManipulatedFrame * frame() const
Returns the manipulated frame.
Definition: manipulator.h:76
mat4 matrix() const
Definition: manipulator.cpp:62
ManipulatedFrame * frame()
Returns the manipulated frame.
Definition: manipulator.h:73
void draw_frame(const Camera *cam) const
Draws the manipulated frame.
Definition: manipulator.cpp:79
void reset()
Resets the manipulated frame, i.e., no transformation.
Definition: manipulator.cpp:54
The base class of renderable 3D models.
Definition: model.h:49
Definition: collider.cpp:182