27#include <easy3d/viewer/viewer.h>
28#include <easy3d/core/model.h>
29#include <easy3d/renderer/drawable_points.h>
30#include <easy3d/renderer/renderer.h>
31#include <easy3d/renderer/camera.h>
32#include <easy3d/algo/point_cloud_normals.h>
33#include <easy3d/util/resource.h>
34#include <easy3d/util/initializer.h>
44 if (!viewer || !model)
47 auto cloud =
dynamic_cast<PointCloud *
>(model);
48 if (PointCloudNormals::estimate(cloud)) {
50 auto drawable = cloud->renderer()->get_points_drawable(
"vertices");
52 drawable->update_normal_buffer(normals.vector());
61 if (!viewer || !model)
64 auto cloud =
dynamic_cast<PointCloud *
>(model);
67 LOG(WARNING) <<
"normal information does not exist";
71 if (PointCloudNormals::reorient(cloud)) {
72 auto drawable = cloud->renderer()->get_points_drawable(
"vertices");
74 drawable->update_normal_buffer(normals.vector());
82int main(
int argc,
char **argv) {
86 const std::string file = resource::directory() +
"/data/bunny.bin";
89 Viewer viewer(EXAMPLE_TITLE);
93 LOG(ERROR) <<
"failed to load model. Please make sure the file exists and format is correct.";
103 drawable->set_point_size(3.0f);
104 drawable->set_lighting_two_sides(
false);
107 viewer.
set_usage(
"Ctrl + e: estimate normals\n"
108 "Ctrl + r: reorient normals");
110 viewer.
bind(estimate, model, Viewer::KEY_E, Viewer::MODIF_CTRL);
111 viewer.
bind(reorient, model, Viewer::KEY_R, Viewer::MODIF_CTRL);
void setUpVector(const vec3 &up, bool noMove=true) const
Definition: camera.cpp:837
void setViewDirection(const vec3 &direction) const
Definition: camera.cpp:879
The base class of renderable 3D models.
Definition: model.h:49
Renderer * renderer()
Gets the renderer of this model.
Definition: model.h:94
A data structure for point clouds.
Definition: point_cloud.h:45
VertexProperty< T > get_vertex_property(const std::string &name) const
get the vertex property named name of type T. returns an invalid VertexProperty if the property does ...
Definition: point_cloud.h:340
PointsDrawable * get_points_drawable(const std::string &name) const
Definition: renderer.cpp:286
void set_uniform_coloring(const vec4 &color)
Definition: state.cpp:89
The built-in Easy3D viewer.
Definition: viewer.h:61
void bind(const Function &func, Model *model, Key key, Modifier modifier=MODIF_NONE)
Bind a function that will be triggered by the shortcut 'modifier + key'.
Definition: viewer.h:460
virtual Model * add_model(const std::string &file_name, bool create_default_drawables=true)
Add a model from a file to the viewer to be visualized. On success, the viewer will be in charge of t...
Definition: viewer.cpp:1204
Camera * camera()
Returns the camera used by the viewer. See Camera.
Definition: viewer.h:177
int run(bool see_all=true)
Run the viewer.
Definition: viewer.cpp:1090
void update() const
Update the display (i.e., repaint).
Definition: viewer.cpp:631
Definition: collider.cpp:182
void initialize(bool use_log_file, bool use_setting_file, const std::string &resource_dir)
Initialization of Easy3D.
Definition: initializer.cpp:35