Easy3D 2.5.3
Tutorial_405_ObjectManipulation

The source file containing the main() function:

1/********************************************************************
2 * Copyright (C) 2015 Liangliang Nan <liangliang.nan@gmail.com>
3 * https://3d.bk.tudelft.nl/liangliang/
4 *
5 * This file is part of Easy3D. If it is useful in your research/work,
6 * I would be grateful if you show your appreciation by citing it:
7 * ------------------------------------------------------------------
8 * Liangliang Nan.
9 * Easy3D: a lightweight, easy-to-use, and efficient C++ library
10 * for processing and rendering 3D data.
11 * Journal of Open Source Software, 6(64), 3255, 2021.
12 * ------------------------------------------------------------------
13 *
14 * Easy3D is free software; you can redistribute it and/or modify
15 * it under the terms of the GNU General Public License Version 3
16 * as published by the Free Software Foundation.
17 *
18 * Easy3D is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 * GNU General Public License for more details.
22 *
23 * You should have received a copy of the GNU General Public License
24 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 ********************************************************************/
26
27#include "viewer.h"
28#include <easy3d/util/resource.h>
29#include <easy3d/util/initializer.h>
30
31
32using namespace easy3d;
33
34// This example shows how to manipulate a model in the 3D space using the Manipulator class.
35
36int main(int argc, char **argv) {
37 // initialize Easy3D.
38 initialize();
39
40 ManipulationViewer viewer(EXAMPLE_TITLE);
41 viewer.add_model(resource::directory() + "/data/easy3d/easy3d_e.ply");
42 viewer.add_model(resource::directory() + "/data/easy3d/easy3d_a.ply");
43 viewer.add_model(resource::directory() + "/data/easy3d/easy3d_s.ply");
44 viewer.add_model(resource::directory() + "/data/easy3d/easy3d_y.ply");
45 viewer.add_model(resource::directory() + "/data/easy3d/easy3d_3.ply");
46 viewer.add_model(resource::directory() + "/data/easy3d/easy3d_d.ply");
47
48 if (viewer.models().empty()) {
49 LOG(ERROR) << "failed to load the model. Please make sure the file exists and format is correct.";
50 return EXIT_FAILURE;
51 }
52
53 // run the viewer
54 return viewer.run();
55}
56
Definition: collider.cpp:182
void initialize(bool use_log_file, bool use_setting_file, const std::string &resource_dir)
Initialization of Easy3D.
Definition: initializer.cpp:35

The header file of the viewer class:

1/********************************************************************
2 * Copyright (C) 2015 Liangliang Nan <liangliang.nan@gmail.com>
3 * https://3d.bk.tudelft.nl/liangliang/
4 *
5 * This file is part of Easy3D. If it is useful in your research/work,
6 * I would be grateful if you show your appreciation by citing it:
7 * ------------------------------------------------------------------
8 * Liangliang Nan.
9 * Easy3D: a lightweight, easy-to-use, and efficient C++ library
10 * for processing and rendering 3D data.
11 * Journal of Open Source Software, 6(64), 3255, 2021.
12 * ------------------------------------------------------------------
13 *
14 * Easy3D is free software; you can redistribute it and/or modify
15 * it under the terms of the GNU General Public License Version 3
16 * as published by the Free Software Foundation.
17 *
18 * Easy3D is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 * GNU General Public License for more details.
22 *
23 * You should have received a copy of the GNU General Public License
24 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 ********************************************************************/
26
27#ifndef EASY3D_TUTORIAL_OBJECT_MANIPULATION_VIEWER_H
28#define EASY3D_TUTORIAL_OBJECT_MANIPULATION_VIEWER_H
29
30#include <easy3d/viewer/viewer.h>
31
32#include <unordered_map>
33
34// This class demonstrates how to manipulate an object in the 3D space using the mouse
35
36namespace easy3d {
37 class Model;
38}
39
40class ManipulationViewer : public easy3d::Viewer {
41public:
42 explicit ManipulationViewer(const std::string &title);
43
44protected:
45 bool mouse_press_event(int x, int y, int button, int modifiers) override;
46 bool mouse_drag_event(int x, int y, int dx, int dy, int button, int modifiers) override;
47 void draw() const override;
48
49private:
50 void mark(easy3d::Model *model);
51
52private:
53 easy3d::Model* selected_model_;
54};
55
56
57#endif // EASY3D_TUTORIAL_OBJECT_MANIPULATION_VIEWER_H
The base class of renderable 3D models.
Definition: model.h:49
The built-in Easy3D viewer.
Definition: viewer.h:61

The source file of the viewer class:

1/********************************************************************
2 * Copyright (C) 2015 Liangliang Nan <liangliang.nan@gmail.com>
3 * https://3d.bk.tudelft.nl/liangliang/
4 *
5 * This file is part of Easy3D. If it is useful in your research/work,
6 * I would be grateful if you show your appreciation by citing it:
7 * ------------------------------------------------------------------
8 * Liangliang Nan.
9 * Easy3D: a lightweight, easy-to-use, and efficient C++ library
10 * for processing and rendering 3D data.
11 * Journal of Open Source Software, 6(64), 3255, 2021.
12 * ------------------------------------------------------------------
13 *
14 * Easy3D is free software; you can redistribute it and/or modify
15 * it under the terms of the GNU General Public License Version 3
16 * as published by the Free Software Foundation.
17 *
18 * Easy3D is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 * GNU General Public License for more details.
22 *
23 * You should have received a copy of the GNU General Public License
24 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 ********************************************************************/
26
27#include "viewer.h"
28#include <easy3d/gui/picker_model.h>
29#include <easy3d/core/model.h>
30#include <easy3d/renderer/drawable_triangles.h>
31#include <easy3d/renderer/renderer.h>
32#include <easy3d/renderer/manipulator.h>
33#include <easy3d/renderer/manipulated_frame.h>
34#include <easy3d/util/file_system.h>
35#include <easy3d/util/setting.h>
36
37
38using namespace easy3d;
39
40
41ManipulationViewer::ManipulationViewer(const std::string &title)
42 : Viewer(title), selected_model_(nullptr)
43{
44 // We always want to look at the front of the easy3d logo.
45 camera()->setViewDirection(vec3(0, 0, -1));
46 camera()->setUpVector(vec3(0, 1, 0));
47
48 usage_string_ =
49 "-------------------- Manipulator Viewer usage ---------------------\n"
50 "Press the left button to pick/unpick a model. \n"
51 "When a model is picked, using the mouse to manipulate it: \n"
52 " - ALT + left button: rotate the model \n"
53 " - ALT + right button: translate the model \n"
54 "------------------------------------------------------------------ \n";
55}
56
57
58bool ManipulationViewer::mouse_press_event(int x, int y, int button, int modifiers) {
59 if (modifiers != MODIF_ALT) {// this is reserved for manipulation
60 ModelPicker picker(camera());
61 auto model = picker.pick(models(), x, y);
62 if (model)
63 mark(model);
64 return true;
65 }
66 else
67 return Viewer::mouse_press_event(x, y, button, modifiers);
68}
69
70
71bool ManipulationViewer::mouse_drag_event(int x, int y, int dx, int dy, int button, int modifiers) {
72 // control modifier is reserved for zooming on region
73 if (modifiers == MODIF_ALT && selected_model_) {
74 ManipulatedFrame *frame = selected_model_->manipulator()->frame();
75
76 auto axis = ManipulatedFrame::NONE;
77 if (pressed_key_ == KEY_X) axis = ManipulatedFrame::HORIZONTAL;
78 else if (pressed_key_ == KEY_Y) axis = ManipulatedFrame::VERTICAL;
79 else if (pressed_key_ == KEY_O) axis = ManipulatedFrame::ORTHOGONAL;
80 switch (button) {
81 case BUTTON_LEFT:
82 frame->action_rotate(x, y, dx, dy, camera_, axis);
83 break;
84 case BUTTON_RIGHT:
85 frame->action_translate(x, y, dx, dy, camera_, axis);
86 break;
87 default:
88 break;
89 }
90 return true;
91 }
92 else
93 return Viewer::mouse_drag_event(x, y, dx, dy, button, modifiers);
94}
95
96
97void ManipulationViewer::mark(easy3d::Model *model) {
98 for (auto m : models()) {
99 m->renderer()->set_selected(m == model);
100 auto faces = m->renderer()->get_triangles_drawable("faces");
101 if (m == model)
102 faces->set_uniform_coloring(vec4(1, 0, 0, 1.0f));
103 else
104 faces->set_uniform_coloring(setting::surface_mesh_faces_color);
105 }
106 std::cout << "picked model: " << file_system::simple_name(model->name()) << std::endl;
107
108 selected_model_ = model;
109 if (!model->manipulator()) { // create manipulator if it doesn't exist
110 model->set_manipulator(new Manipulator(model));
111 model->manipulator()->frame()->modified.connect(this,
112 static_cast<void (ManipulationViewer::*)(void) const>(&ManipulationViewer::update));
113 }
114 update();
115}
116
117
118void ManipulationViewer::draw() const {
119 Viewer::draw();
120 for (auto m : models()) {
121 if (m->renderer()->is_selected() && m->manipulator())
122 m->manipulator()->draw_frame(camera());
123 }
124}
A Frame that can be rotated and translated using the mouse.
Definition: manipulated_frame.h:110
virtual void action_rotate(int mouse_x, int mouse_y, int mouse_dx, int mouse_dy, Camera *camera, ScreenAxis axis)
Definition: manipulated_frame.cpp:113
A manipulator is for manipulation of an object.
Definition: manipulator.h:62
ManipulatedFrame * frame()
Returns the manipulated frame.
Definition: manipulator.h:73
Manipulator * manipulator()
Gets the manipulator attached to this model.
Definition: model.h:105
const std::string & name() const
The name of a model.
Definition: model.h:60
void set_manipulator(Manipulator *manip)
Attaches a manipulator to this model.
Definition: model.h:102
Implementation of picking mechanism for set of models.
Definition: picker_model.h:48
int connect(std::function< void(Args...)> const &slot)
Connects a function to this signal.
Definition: signal.h:97