Easy3D 2.5.3
Tutorial_303_ScalarField
1/********************************************************************
2 * Copyright (C) 2015 Liangliang Nan <liangliang.nan@gmail.com>
3 * https://3d.bk.tudelft.nl/liangliang/
4 *
5 * This file is part of Easy3D. If it is useful in your research/work,
6 * I would be grateful if you show your appreciation by citing it:
7 * ------------------------------------------------------------------
8 * Liangliang Nan.
9 * Easy3D: a lightweight, easy-to-use, and efficient C++ library
10 * for processing and rendering 3D data.
11 * Journal of Open Source Software, 6(64), 3255, 2021.
12 * ------------------------------------------------------------------
13 *
14 * Easy3D is free software; you can redistribute it and/or modify
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16 * as published by the Free Software Foundation.
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26
27#include <easy3d/viewer/viewer.h>
28#include <easy3d/core/surface_mesh.h>
29#include <easy3d/renderer/renderer.h>
30#include <easy3d/renderer/drawable_triangles.h>
31#include <easy3d/renderer/texture_manager.h>
32#include <easy3d/fileio/surface_mesh_io.h>
33#include <easy3d/util/resource.h>
34#include <easy3d/util/initializer.h>
35
36
37using namespace easy3d;
38
39
40// This example shows how to
41// - rendering a scalar field defined on vertices of a mesh.
42
43
44int main(int argc, char **argv) {
45 // initialize Easy3D.
46 initialize();
47
48 const std::string file_name = resource::directory() + "/data/building.off";
49
50 // Create the default Easy3D viewer.
51 // Note: a viewer must be created before creating any drawables.
52 Viewer viewer(EXAMPLE_TITLE);
53
54 // Load a mesh model to the viewer
55 auto mesh = dynamic_cast<SurfaceMesh *>(viewer.add_model(file_name, false));
56 if (!mesh) {
57 LOG(ERROR) << "failed to load model. Please make sure the file exists and format is correct.";
58 return EXIT_FAILURE;
59 }
60
61 // Add a TrianglesDrawable to visualize the surface.
62 auto drawable = mesh->renderer()->add_triangles_drawable("faces");
63
64 // By default, Easy3D renders the model using either a uniform color, or a per-face/vertex color given in the
65 // model file. In this tutorial, we define a scalar field on the mesh vertices: elevation (here the Z-component
66 // of each vertex). The visualization is done by mapping the scalar value to a colormap.
67 auto elevation = mesh->add_vertex_property<float>("v:elevation");
68 for (auto v : mesh->vertices())
69 elevation[v] = mesh->position(v).z;
70
71 drawable->set_scalar_coloring(State::VERTEX, "v:elevation", nullptr, 0.0f, 0.0f);
72
73 // Create texture for coloring the scalar field.
74 const std::string texture_file = resource::directory() + "/colormaps/rainbow.png";
75 Texture *texture = TextureManager::request(texture_file);
76 if (!texture) {
77 LOG(ERROR) << "failed to create texture.";
78 return EXIT_FAILURE;
79 }
80
81 // Use the texture
82 drawable->set_texture(texture);
83
84 // run the viewer
85 return viewer.run();
86}
87
Renderer * renderer()
Gets the renderer of this model.
Definition: model.h:94
TrianglesDrawable * add_triangles_drawable(const std::string &name)
Definition: renderer.cpp:346
void set_scalar_coloring(Location scalar_location, const std::string &scalar_name, const Texture *texture=nullptr, float clamp_lower=0.05f, float clamp_upper=0.05f)
Definition: state.cpp:115
A halfedge data structure for polygonal meshes of 2-manifold.
Definition: surface_mesh.h:52
OpenGL texture.
Definition: texture.h:44
The built-in Easy3D viewer.
Definition: viewer.h:61
virtual Model * add_model(const std::string &file_name, bool create_default_drawables=true)
Add a model from a file to the viewer to be visualized. On success, the viewer will be in charge of t...
Definition: viewer.cpp:1204
int run(bool see_all=true)
Run the viewer.
Definition: viewer.cpp:1090
Definition: collider.cpp:182
void initialize(bool use_log_file, bool use_setting_file, const std::string &resource_dir)
Initialization of Easy3D.
Definition: initializer.cpp:35