Easy3D 2.5.3
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#include <surface_mesh.h>
Public Member Functions | |
VertexAroundFaceCirculator (const SurfaceMesh *m=nullptr, Face f=Face()) | |
default constructor | |
bool | operator== (const VertexAroundFaceCirculator &rhs) const |
are two circulators equal? | |
bool | operator!= (const VertexAroundFaceCirculator &rhs) const |
are two circulators different? | |
VertexAroundFaceCirculator & | operator++ () |
pre-increment (rotates counter-clockwise) | |
VertexAroundFaceCirculator & | operator-- () |
pre-decrement (rotates clockwise) | |
Vertex | operator* () const |
get the vertex the circulator refers to | |
VertexAroundFaceCirculator & | begin () |
VertexAroundFaceCirculator & | end () |
This class circulates through the vertices of a face. It also acts as a container-concept for C++11 range-based for loops.
The follow code shows how to use VertexAroundFaceCirculator: