Easy3D 2.5.3
State Member List

This is the complete list of members for State, including all inherited members.

back_color() constStateinline
clamp_lower() constStateinline
clamp_range() constStateinline
clamp_upper() constStateinline
color() constStateinline
COLOR_PROPERTY enum value (defined in State)State
coloring_method() constStateinline
distinct_back_color() constStateinline
EDGE enum value (defined in State)State
enable_ssao(bool b) (defined in State)Stateinline
FACE enum value (defined in State)State
HALFEDGE enum value (defined in State)State
highlight() constStateinline
highlight_range() const (defined in State)Stateinline
is_selected() const (defined in State)Stateinline
is_ssao_enabled() const (defined in State)Stateinline
is_visible() const (defined in State)Stateinline
lighting() constStateinline
lighting_two_sides() constStateinline
Location enum nameState
material() (defined in State)Stateinline
material() const (defined in State)Stateinline
Method enum nameState
operator=(const State &rhs)State
plane_clip_discard_primitive() constStateinline
property_location() constStateinline
property_name() constStateinline
SCALAR_FIELD enum value (defined in State)State
set_back_color(const vec4 &c)Stateinline
set_clamp_lower(float v) (defined in State)Stateinline
set_clamp_range(bool b) (defined in State)Stateinline
set_clamp_upper(float v) (defined in State)Stateinline
set_color(const vec4 &c) (defined in State)Stateinline
set_coloring(Method method, Location location, const std::string &name)State
set_coloring_method(Method method)Stateinline
set_distinct_back_color(bool b)Stateinline
set_highlight(bool b) (defined in State)Stateinline
set_highlight_range(const std::pair< int, int > &range) (defined in State)Stateinline
set_lighting(bool l)Stateinline
set_lighting_two_sides(bool b)Stateinline
set_material(const Material &m) (defined in State)Stateinline
set_plane_clip_discard_primitive(bool b) (defined in State)Stateinline
set_property_coloring(Location color_location, const std::string &color_name="")State
set_scalar_coloring(Location scalar_location, const std::string &scalar_name, const Texture *texture=nullptr, float clamp_lower=0.05f, float clamp_upper=0.05f)State
set_selected(bool b) (defined in State)Stateinline
set_ssao_texture(unsigned int tex) (defined in State)Stateinline
set_texture(Texture *tex) (defined in State)Stateinline
set_texture_coloring(Location texcoord_location, const std::string &texcoord_name, const Texture *texture=nullptr, float repeat=1.0f, float repeat_fraction=0.0f)State
set_texture_fractional_repeat(float fr) (defined in State)Stateinline
set_texture_repeat(float r) (defined in State)Stateinline
set_uniform_coloring(const vec4 &color)State
set_visible(bool v) (defined in State)Stateinline
State() (defined in State)State
State(const State &s) (defined in State)State
texture() constStateinline
texture_fractional_repeat() constStateinline
texture_repeat() constStateinline
TEXTURED enum value (defined in State)State
UNIFORM_COLOR enum value (defined in State)State
VERTEX enum value (defined in State)State
~State()=default (defined in State)Statevirtual