Easy3D 2.6.1
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State Member List

This is the complete list of members for State, including all inherited members.

back_color() constStateinline
clamp_lower() constStateinline
clamp_range() constStateinline
clamp_upper() constStateinline
color() constStateinline
COLOR_PROPERTY enum valueState
coloring_method() constStateinline
distinct_back_color() constStateinline
EDGE enum valueState
enable_ssao(bool b)Stateinline
FACE enum valueState
HALFEDGE enum valueState
highlight() constStateinline
highlight_range() constStateinline
is_selected() constStateinline
is_ssao_enabled() constStateinline
is_visible() constStateinline
lighting() constStateinline
lighting_two_sides() constStateinline
Location enum nameState
material()Stateinline
material() constStateinline
Method enum nameState
operator=(const State &rhs)State
plane_clip_discard_primitive() constStateinline
property_location() constStateinline
property_name() constStateinline
SCALAR_FIELD enum valueState
set_back_color(const vec4 &c)Stateinline
set_clamp_lower(float v)Stateinline
set_clamp_range(bool b)Stateinline
set_clamp_upper(float v)Stateinline
set_color(const vec4 &c)Stateinline
set_coloring(Method method, Location location, const std::string &name)State
set_coloring_method(Method method)Stateinline
set_distinct_back_color(bool b)Stateinline
set_highlight(bool b)Stateinline
set_highlight_range(const std::pair< int, int > &range)Stateinline
set_lighting(bool l)Stateinline
set_lighting_two_sides(bool b)Stateinline
set_material(const Material &m)Stateinline
set_plane_clip_discard_primitive(bool b)Stateinline
set_property_coloring(Location color_location, const std::string &color_name="")State
set_scalar_coloring(Location scalar_location, const std::string &scalar_name, const Texture *texture=nullptr, float clamp_lower=0.05f, float clamp_upper=0.05f)State
set_selected(bool b)Stateinline
set_ssao_texture(unsigned int tex)Stateinline
set_texture(const Texture *tex)Stateinline
set_texture_coloring(Location texcoord_location, const std::string &texcoord_name, const Texture *texture=nullptr, float repeat=1.0f, float repeat_fraction=0.0f)State
set_texture_fractional_repeat(float fr)Stateinline
set_texture_repeat(float r)Stateinline
set_uniform_coloring(const vec4 &color)State
set_visible(bool v)Stateinline
State()State
State(const State &s)State
texture() constStateinline
texture_fractional_repeat() constStateinline
texture_repeat() constStateinline
TEXTURED enum valueState
UNIFORM_COLOR enum valueState
VERTEX enum valueState
~State()=defaultStatevirtual