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Easy3D 2.6.1
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Detects/Removes duplicate and folding faces for a triangle mesh. More...
#include <easy3d/algo_ext/overlapping_faces.h>
Public Member Functions | |
| void | detect (SurfaceMesh *mesh, std::vector< std::pair< SurfaceMesh::Face, SurfaceMesh::Face > > &duplicate_faces, std::vector< std::pair< SurfaceMesh::Face, SurfaceMesh::Face > > &folding_faces, double dist_threshold=1e-6) |
| Detects duplicate faces and folding faces. | |
| unsigned int | remove (SurfaceMesh *mesh, bool folding_faces=false, double dist_threshold=1e-6) |
| Removes duplicate faces and folding faces. | |
Detects/Removes duplicate and folding faces for a triangle mesh.
| void detect | ( | SurfaceMesh * | mesh, |
| std::vector< std::pair< SurfaceMesh::Face, SurfaceMesh::Face > > & | duplicate_faces, | ||
| std::vector< std::pair< SurfaceMesh::Face, SurfaceMesh::Face > > & | folding_faces, | ||
| double | dist_threshold = 1e-6 ) |
Detects duplicate faces and folding faces.
Two triangle faces are said duplicate if they have the same geometry (vertices within a distance threshold). Two triangle faces are said folding if they are coplanar, share one edge (i.e., have the same edge geometry), and partially overlap.
| mesh | The input surface mesh. |
| duplicate_faces | Returns the duplicate face pairs found. |
| folding_faces | Returns the folding face pairs found. |
| dist_threshold | Two vertices are considered coincident if their distance is smaller than it. |
| unsigned int remove | ( | SurfaceMesh * | mesh, |
| bool | folding_faces = false, | ||
| double | dist_threshold = 1e-6 ) |
Removes duplicate faces and folding faces.
Two triangle faces are said duplicate if they have the same geometry (vertices within a distance threshold). Two triangle faces are said folding if they are coplanar, share one edge (i.e., have the same edge geometry), and partially overlap.
| mesh | The input surface mesh. |
| folding_faces | true also to remove folding faces. |
| dist_threshold | Two vertices are considered coincident if their distance is smaller than it. |