Easy3D 2.5.3
Mat3< T > Member List

This is the complete list of members for Mat3< T >, including all inherited members.

col(size_t c) constMat< 3, 3, T >inline
identity()Mat< 3, 3, T >inlinestatic
load_identity(T s=T(1))Mat< 3, 3, T >inline
load_zero()Mat< 3, 3, T >inline
Mat()=defaultMat< 3, 3, T >
Mat(T s)Mat< 3, 3, T >inlineexplicit
Mat(const Mat< rN, rM, T > &rhs)Mat< 3, 3, T >inlineexplicit
Mat(const T *m)Mat< 3, 3, T >inlineexplicit
Mat3()=defaultMat3< T >
Mat3(T s)Mat3< T >inlineexplicit
Mat3(const Mat< 3, 3, T > &rhs)Mat3< T >inline
Mat3(const Mat< 4, 4, T > &rhs)Mat3< T >inlineexplicit
Mat3(T s00, T s01, T s02, T s10, T s11, T s12, T s20, T s21, T s22)Mat3< T >inline
Mat3(const T *m)Mat3< T >inlineexplicit
Mat3(const Vec< 3, T > &x, const Vec< 3, T > &y, const Vec< 3, T > &z)Mat3< T >inline
Mat3(const Mat< 2, 2, T > &rhs)Mat3< T >inlineexplicit
num_columns() constMat< 3, 3, T >inline
num_rows() constMat< 3, 3, T >inline
operator const T *() constMat< 3, 3, T >inline
operator T*()Mat< 3, 3, T >inline
operator!=(const Mat< N, M, T > &rhs) constMat< 3, 3, T >inline
operator()(size_t r, size_t c) constMat< 3, 3, T >inline
operator()(size_t r, size_t c)Mat< 3, 3, T >inline
operator*(const Mat< M, rM, T > &rhs) constMat< 3, 3, T >inline
operator*(const Vec< M, T > &rhs) constMat< 3, 3, T >inline
operator*(T rhs) constMat< 3, 3, T >inline
operator*=(const Mat< N, M, T > &rhs)Mat< 3, 3, T >inline
operator*=(T rhs)Mat< 3, 3, T >inline
operator+(const Mat< N, M, T > &rhs) constMat< 3, 3, T >inline
operator+=(const Mat< N, M, T > &rhs)Mat< 3, 3, T >inline
operator+=(T rhs)Mat< 3, 3, T >inline
operator-(const Mat< N, M, T > &rhs) constMat< 3, 3, T >inline
operator-() constMat< 3, 3, T >inline
operator-=(const Mat< N, M, T > &rhs)Mat< 3, 3, T >inline
operator-=(T rhs)Mat< 3, 3, T >inline
operator/(T rhs) constMat< 3, 3, T >inline
operator/=(T rhs)Mat< 3, 3, T >inline
operator==(const Mat< N, M, T > &rhs) constMat< 3, 3, T >inline
rotation(const Vec< 3, T > &axis, T angle)Mat3< T >inlinestatic
rotation(const Vec< 3, T > &axis_angle)Mat3< T >inlinestatic
rotation(const Quat< T > &q)Mat3< T >inlinestatic
rotation(T x, T y, T z, int order=312)Mat3< T >inlinestatic
row(size_t r) constMat< 3, 3, T >inline
scale(T s)Mat3< T >inlinestatic
scale(T x, T y, T z)Mat3< T >inlinestatic
set_col(size_t c, const Vec< vN, T > &v)Mat< 3, 3, T >inline
set_row(size_t r, const Vec< vN, T > &v)Mat< 3, 3, T >inline
sub() constMat3< T >inline
swap_cols(size_t a, size_t b)Mat< 3, 3, T >inline
swap_rows(size_t a, size_t b)Mat< 3, 3, T >inline