Easy3D 2.6.1
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Tutorial_310_TextMesher/main.cpp

This example shows how to generate a surface mesh models from texts.

1/********************************************************************
2 * Copyright (C) 2015 Liangliang Nan <liangliang.nan@gmail.com>
3 * https://3d.bk.tudelft.nl/liangliang/
4 *
5 * This file is part of Easy3D. If it is useful in your research/work,
6 * I would be grateful if you show your appreciation by citing it:
7 * ------------------------------------------------------------------
8 * Liangliang Nan.
9 * Easy3D: a lightweight, easy-to-use, and efficient C++ library
10 * for processing and rendering 3D data.
11 * Journal of Open Source Software, 6(64), 3255, 2021.
12 * ------------------------------------------------------------------
13 *
14 * Easy3D is free software; you can redistribute it and/or modify
15 * it under the terms of the GNU General Public License Version 3
16 * as published by the Free Software Foundation.
17 *
18 * Easy3D is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 * GNU General Public License for more details.
22 *
23 * You should have received a copy of the GNU General Public License
24 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 ********************************************************************/
26
27#include <easy3d/core/surface_mesh.h>
28#include <easy3d/viewer/viewer.h>
29#include <easy3d/renderer/camera.h>
30#include <easy3d/renderer/drawable_lines.h>
31#include <easy3d/algo/text_mesher.h>
32#include <easy3d/util/resource.h>
33#include <easy3d/util/initializer.h>
34
39
40
41using namespace easy3d;
42
43int main(int argc, char **argv) {
44 // initialize Easy3D.
45 initialize();
46
47 // Create an Easy3D viewer.
48 Viewer viewer(EXAMPLE_TITLE);
49
50 // Create an instance of the mesher by specifying a font file.
51 const std::string font_file = resource::directory() + "/fonts/en_Earth-Normal.ttf";
52 TextMesher mesher(font_file);
53
54#if 1 // extract and visualize the mesh model of the text
55 // Generate a surface mesh for "Easy3D".
56 SurfaceMesh* mesh = mesher.generate("Easy3D", 0, 0, 48, 15, true);
57 if (mesh)
58 viewer.add_model(std::shared_ptr<SurfaceMesh>(mesh)); // Add the mesh to the viewer.
59 // Generate a surface mesh for "Makes 3D Easy!".
60 mesher.set_font(resource::directory() + "/fonts/en_Roboto-Regular.ttf");
61 mesher.generate(mesh,"Makes 3D Easy!", 350, 0, 25, 15, true);
62
63#else // extract and visualize the 2D contours of the text
64 std::vector< std::vector<Polygon2> > contours;
65 mesher.set_font(font_file);
66 // Generate the contours for "Easy3D".
67 mesher.generate("Easy3D", 0, -60, 48, contours, true);
68 mesher.set_font(resource::directory() + "/fonts/en_Roboto-Regular.ttf");
69 // Generate the contours for "Makes 3D Easy!".
70 mesher.generate("Makes 3D Easy!", 350, -60, 25, contours, true);
71
72 // Prepare data for the rendering drawable.
73 std::vector<vec3> points, colors;
74 std::vector<unsigned int> indices;
75 int offset = 0;
76 for (auto &cha : contours) {
77 for (auto &con : cha) {
78 const vec3 c = con.is_clockwise() ? vec3(1, 0, 0) : vec3(0, 1, 0);
79 for (int i = 0; i < con.size(); ++i) {
80 points.push_back(vec3(con[i], 0.0f));
81 colors.push_back(c);
82 indices.push_back(offset + i);
83 indices.push_back(offset + (i + 1) % con.size());
84 }
85 offset += con.size();
86 }
87 }
88 // Create the rendering drawable and transfer data into the buffers.
90 d->update_vertex_buffer(points);
91 d->update_color_buffer(colors);
92 d->update_element_buffer(indices);
94 d->set_line_width(3);
96 // Add the drawable to the viewer.
97 viewer.add_drawable(std::shared_ptr<LinesDrawable>(d));
98#endif
99
100 // We always want to look at the front of the meshed text.
101 viewer.camera()->setViewDirection(vec3(0, 0, -1));
102 viewer.camera()->setUpVector(vec3(0, 1, 0));
103
104 // Go...
105 return viewer.run();
106}
void update_color_buffer(const std::vector< vec3 > &colors, bool dynamic=false)
Creates/Updates the color buffer.
Definition drawable.cpp:164
void update_vertex_buffer(const std::vector< vec3 > &vertices, bool dynamic=false)
Creates/Updates the vertex buffer.
Definition drawable.cpp:139
void update_element_buffer(const std::vector< unsigned int > &elements)
Updates the element buffer.
Definition drawable.cpp:190
The drawable for rendering a set of line segments, e.g., edges of a mesh, vector fields.
Definition drawable_lines.h:40
@ CONE
The lines will be drawn as cons.
Definition drawable_lines.h:61
void set_impostor_type(ImposterType t)
Sets the type of the line imposter.
Definition drawable_lines.h:72
void set_line_width(float w)
Sets the width of the lines.
Definition drawable_lines.h:83
void set_property_coloring(Location color_location, const std::string &color_name="")
Constructs a scheme for rendering a drawable with per-element color.
Definition state.cpp:100
@ VERTEX
Property defined on vertices.
Definition state.h:69
A halfedge data structure for polygonal meshes of 2-manifold.
Definition surface_mesh.h:51
Generate a 3D surface mesh from a text string.
Definition text_mesher.h:42
The built-in Easy3D viewer.
Definition viewer.h:63
std::string directory()
Returns the resource directory (containing color maps, shaders, textures, fonts, etc....
Definition collider.cpp:182
Vec< 3, float > vec3
A 3D point/vector of float type.
Definition types.h:44
void initialize(bool info_to_stdout, bool use_log_file, bool use_setting_file, const std::string &resource_dir)
Initialization of Easy3D.
Definition initializer.cpp:39