This example shows how to generate a surface mesh models from texts.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27#include <easy3d/core/surface_mesh.h>
28#include <easy3d/viewer/viewer.h>
29#include <easy3d/renderer/camera.h>
30#include <easy3d/renderer/drawable_lines.h>
31#include <easy3d/algo/text_mesher.h>
32#include <easy3d/util/resource.h>
33#include <easy3d/util/initializer.h>
34
39
40
42
43int main(int argc, char **argv) {
44
46
47
48 Viewer viewer(EXAMPLE_TITLE);
49
50
53
54#if 1
55
56 SurfaceMesh* mesh = mesher.generate(
"Easy3D", 0, 0, 48, 15,
true);
57 if (mesh)
58 viewer.add_model(std::shared_ptr<SurfaceMesh>(mesh));
59
61 mesher.generate(mesh,"Makes 3D Easy!", 350, 0, 25, 15, true);
62
63#else
64 std::vector< std::vector<Polygon2> > contours;
65 mesher.set_font(font_file);
66
67 mesher.generate("Easy3D", 0, -60, 48, contours, true);
69
70 mesher.generate("Makes 3D Easy!", 350, -60, 25, contours, true);
71
72
73 std::vector<vec3> points, colors;
74 std::vector<unsigned int> indices;
75 int offset = 0;
76 for (auto &cha : contours) {
77 for (auto &con : cha) {
78 const vec3 c = con.is_clockwise() ?
vec3(1, 0, 0) :
vec3(0, 1, 0);
79 for (int i = 0; i < con.size(); ++i) {
80 points.push_back(
vec3(con[i], 0.0f));
81 colors.push_back(c);
82 indices.push_back(offset + i);
83 indices.push_back(offset + (i + 1) % con.size());
84 }
85 offset += con.size();
86 }
87 }
88
96
97 viewer.add_drawable(std::shared_ptr<LinesDrawable>(d));
98#endif
99
100
101 viewer.camera()->setViewDirection(
vec3(0, 0, -1));
102 viewer.camera()->setUpVector(
vec3(0, 1, 0));
103
104
105 return viewer.run();
106}
void update_color_buffer(const std::vector< vec3 > &colors, bool dynamic=false)
Creates/Updates the color buffer.
Definition drawable.cpp:164
void update_vertex_buffer(const std::vector< vec3 > &vertices, bool dynamic=false)
Creates/Updates the vertex buffer.
Definition drawable.cpp:139
void update_element_buffer(const std::vector< unsigned int > &elements)
Updates the element buffer.
Definition drawable.cpp:190
The drawable for rendering a set of line segments, e.g., edges of a mesh, vector fields.
Definition drawable_lines.h:40
@ CONE
The lines will be drawn as cons.
Definition drawable_lines.h:61
void set_impostor_type(ImposterType t)
Sets the type of the line imposter.
Definition drawable_lines.h:72
void set_line_width(float w)
Sets the width of the lines.
Definition drawable_lines.h:83
void set_property_coloring(Location color_location, const std::string &color_name="")
Constructs a scheme for rendering a drawable with per-element color.
Definition state.cpp:100
@ VERTEX
Property defined on vertices.
Definition state.h:69
A halfedge data structure for polygonal meshes of 2-manifold.
Definition surface_mesh.h:51
Generate a 3D surface mesh from a text string.
Definition text_mesher.h:42
The built-in Easy3D viewer.
Definition viewer.h:63
std::string directory()
Returns the resource directory (containing color maps, shaders, textures, fonts, etc....
Definition collider.cpp:182
Vec< 3, float > vec3
A 3D point/vector of float type.
Definition types.h:44
void initialize(bool info_to_stdout, bool use_log_file, bool use_setting_file, const std::string &resource_dir)
Initialization of Easy3D.
Definition initializer.cpp:39