Easy3D 2.6.1
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Tutorial_305_Texture/main.cpp

This example shows how to create a texture from an image and render a textured quad using the created texture.

1/********************************************************************
2 * Copyright (C) 2015 Liangliang Nan <liangliang.nan@gmail.com>
3 * https://3d.bk.tudelft.nl/liangliang/
4 *
5 * This file is part of Easy3D. If it is useful in your research/work,
6 * I would be grateful if you show your appreciation by citing it:
7 * ------------------------------------------------------------------
8 * Liangliang Nan.
9 * Easy3D: a lightweight, easy-to-use, and efficient C++ library
10 * for processing and rendering 3D data.
11 * Journal of Open Source Software, 6(64), 3255, 2021.
12 * ------------------------------------------------------------------
13 *
14 * Easy3D is free software; you can redistribute it and/or modify
15 * it under the terms of the GNU General Public License Version 3
16 * as published by the Free Software Foundation.
17 *
18 * Easy3D is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 * GNU General Public License for more details.
22 *
23 * You should have received a copy of the GNU General Public License
24 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 ********************************************************************/
26
27#include <easy3d/viewer/viewer.h>
28#include <easy3d/renderer/camera.h>
29#include <easy3d/core/surface_mesh.h>
30#include <easy3d/renderer/drawable_triangles.h>
31#include <easy3d/renderer/texture_manager.h>
32#include <easy3d/renderer/renderer.h>
33#include <easy3d/util/resource.h>
34#include <easy3d/util/initializer.h>
35
40
41using namespace easy3d;
42
43
44int main(int argc, char **argv) {
45 // initialize Easy3D.
46 initialize();
47
48 // Create the default Easy3D viewer.
49 // Note: a viewer must be created before creating any drawables.
50 Viewer viewer(EXAMPLE_TITLE);
51 viewer.camera()->setUpVector(vec3(0, 1, 0));
52 viewer.camera()->setViewDirection(vec3(0, 0, -1));
53
54 //----------------------- Load texture from an image file ------------------------
55
56 const std::string texture_file = resource::directory() + "/images/logo.jpg";
57 Texture *tex = TextureManager::request(texture_file);
58 if (!tex) {
59 LOG(ERROR) << "failed to create texture. Please make sure the file exists and format is correct.";
60 return EXIT_FAILURE;
61 }
62
63 //--------------- create a mesh (which contains a single quad) -------------------
64
65 auto mesh = new SurfaceMesh;
66 auto texcoord = mesh->add_vertex_property<vec2>("v:texcoord");
67
68 const auto w = static_cast<float>(tex->width());
69 const auto h = static_cast<float>(tex->height());
70 // create a quad face having an aspect ratio the same as the texture image
71 auto v0 = mesh->add_vertex(vec3(0, 0, 0));
72 texcoord[v0] = vec2(0, 0);
73 auto v1 = mesh->add_vertex(vec3(w, 0, 0));
74 texcoord[v1] = vec2(1, 0);
75 auto v2 = mesh->add_vertex(vec3(w, h, 0));
76 texcoord[v2] = vec2(1, 1);
77 auto v3 = mesh->add_vertex(vec3(0, h, 0));
78 texcoord[v3] = vec2(0, 1);
79 mesh->add_quad(v0, v1, v2, v3);
80
81 // add the model to the viewer and create the default drawable "faces"
82 viewer.add_model(std::shared_ptr<SurfaceMesh>(mesh), true);
83
84 // set the texture of the default drawable "faces"
85 auto drawable = mesh->renderer()->get_triangles_drawable("faces");
86 drawable->set_texture(tex);
87 drawable->set_texture_coloring(easy3d::State::VERTEX, "v:texcoord", tex);
88
89 // -------------------------------------------------------------------------------
90
91 // run the viewer
92 return viewer.run();
93}
94
@ VERTEX
Property defined on vertices.
Definition state.h:69
A halfedge data structure for polygonal meshes of 2-manifold.
Definition surface_mesh.h:51
OpenGL texture.
Definition texture.h:42
int height() const
Get the height of the texture.
Definition texture.h:110
int width() const
Get the width of the texture.
Definition texture.h:105
static Texture * request(const std::string &image_file, Texture::WrapMode wrap=Texture::CLAMP_TO_EDGE, Texture::FilterMode filter=Texture::LINEAR)
Request a texture from the image file.
Definition texture_manager.cpp:40
The built-in Easy3D viewer.
Definition viewer.h:63
std::string directory()
Returns the resource directory (containing color maps, shaders, textures, fonts, etc....
Definition collider.cpp:182
Vec< 3, float > vec3
A 3D point/vector of float type.
Definition types.h:44
void initialize(bool info_to_stdout, bool use_log_file, bool use_setting_file, const std::string &resource_dir)
Initialization of Easy3D.
Definition initializer.cpp:39
Vec< 2, float > vec2
A 2D point/vector of float type.
Definition types.h:42