This example shows how to create a texture from an image and render a textured quad using the created texture.
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27#include <easy3d/viewer/viewer.h>
28#include <easy3d/renderer/camera.h>
29#include <easy3d/core/surface_mesh.h>
30#include <easy3d/renderer/drawable_triangles.h>
31#include <easy3d/renderer/texture_manager.h>
32#include <easy3d/renderer/renderer.h>
33#include <easy3d/util/resource.h>
34#include <easy3d/util/initializer.h>
35
40
42
43
44int main(int argc, char **argv) {
45
47
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49
50 Viewer viewer(EXAMPLE_TITLE);
51 viewer.camera()->setUpVector(
vec3(0, 1, 0));
52 viewer.camera()->setViewDirection(
vec3(0, 0, -1));
53
54
55
58 if (!tex) {
59 LOG(ERROR) << "failed to create texture. Please make sure the file exists and format is correct.";
60 return EXIT_FAILURE;
61 }
62
63
64
66 auto texcoord = mesh->add_vertex_property<
vec2>(
"v:texcoord");
67
68 const auto w =
static_cast<float>(tex->
width());
69 const auto h =
static_cast<float>(tex->
height());
70
71 auto v0 = mesh->add_vertex(
vec3(0, 0, 0));
72 texcoord[v0] =
vec2(0, 0);
73 auto v1 = mesh->add_vertex(
vec3(w, 0, 0));
74 texcoord[v1] =
vec2(1, 0);
75 auto v2 = mesh->add_vertex(
vec3(w, h, 0));
76 texcoord[v2] =
vec2(1, 1);
77 auto v3 = mesh->add_vertex(
vec3(0, h, 0));
78 texcoord[v3] =
vec2(0, 1);
79 mesh->add_quad(v0, v1, v2, v3);
80
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82 viewer.add_model(std::shared_ptr<SurfaceMesh>(mesh), true);
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85 auto drawable = mesh->renderer()->get_triangles_drawable("faces");
86 drawable->set_texture(tex);
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92 return viewer.run();
93}
94
@ VERTEX
Property defined on vertices.
Definition state.h:69
A halfedge data structure for polygonal meshes of 2-manifold.
Definition surface_mesh.h:51
OpenGL texture.
Definition texture.h:42
int height() const
Get the height of the texture.
Definition texture.h:110
int width() const
Get the width of the texture.
Definition texture.h:105
static Texture * request(const std::string &image_file, Texture::WrapMode wrap=Texture::CLAMP_TO_EDGE, Texture::FilterMode filter=Texture::LINEAR)
Request a texture from the image file.
Definition texture_manager.cpp:40
The built-in Easy3D viewer.
Definition viewer.h:63
std::string directory()
Returns the resource directory (containing color maps, shaders, textures, fonts, etc....
Definition collider.cpp:182
Vec< 3, float > vec3
A 3D point/vector of float type.
Definition types.h:44
void initialize(bool info_to_stdout, bool use_log_file, bool use_setting_file, const std::string &resource_dir)
Initialization of Easy3D.
Definition initializer.cpp:39
Vec< 2, float > vec2
A 2D point/vector of float type.
Definition types.h:42