27#include <easy3d/viewer/viewer.h>
28#include <easy3d/renderer/camera.h>
29#include <easy3d/core/surface_mesh.h>
30#include <easy3d/renderer/drawable_triangles.h>
31#include <easy3d/renderer/texture_manager.h>
32#include <easy3d/renderer/renderer.h>
33#include <easy3d/util/resource.h>
34#include <easy3d/util/initializer.h>
45int main(
int argc,
char **argv) {
51 Viewer viewer(EXAMPLE_TITLE);
57 const std::string texture_file = resource::directory() +
"/images/logo.jpg";
58 Texture *tex = TextureManager::request(texture_file);
60 LOG(ERROR) <<
"failed to create texture. Please make sure the file exists and format is correct.";
69 const auto w =
static_cast<float>(tex->
width());
70 const auto h =
static_cast<float>(tex->
height());
72 auto v0 = mesh->add_vertex(
vec3(0, 0, 0));
73 texcoord[v0] =
vec2(0, 0);
74 auto v1 = mesh->add_vertex(
vec3(w, 0, 0));
75 texcoord[v1] =
vec2(1, 0);
76 auto v2 = mesh->add_vertex(
vec3(w, h, 0));
77 texcoord[v2] =
vec2(1, 1);
78 auto v3 = mesh->add_vertex(
vec3(0, h, 0));
79 texcoord[v3] =
vec2(0, 1);
80 mesh->add_quad(v0, v1, v2, v3);
87 drawable->
set_texture(tex);
88 drawable->set_texture_coloring(easy3d::State::VERTEX,
"v:texcoord", tex);
void setUpVector(const vec3 &up, bool noMove=true) const
Definition: camera.cpp:837
void setViewDirection(const vec3 &direction) const
Definition: camera.cpp:879
Renderer * renderer()
Gets the renderer of this model.
Definition: model.h:94
TrianglesDrawable * get_triangles_drawable(const std::string &name) const
Definition: renderer.cpp:304
A halfedge data structure for polygonal meshes of 2-manifold.
Definition: surface_mesh.h:52
VertexProperty< T > add_vertex_property(const std::string &name, const T t=T())
Definition: surface_mesh.h:1374
OpenGL texture.
Definition: texture.h:44
The built-in Easy3D viewer.
Definition: viewer.h:61
virtual Model * add_model(const std::string &file_name, bool create_default_drawables=true)
Add a model from a file to the viewer to be visualized. On success, the viewer will be in charge of t...
Definition: viewer.cpp:1204
Camera * camera()
Returns the camera used by the viewer. See Camera.
Definition: viewer.h:177
int run(bool see_all=true)
Run the viewer.
Definition: viewer.cpp:1090
Definition: collider.cpp:182
void initialize(bool use_log_file, bool use_setting_file, const std::string &resource_dir)
Initialization of Easy3D.
Definition: initializer.cpp:35