Easy3D 2.6.1
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Tutorial_303_ScalarField/main.cpp

This example shows how to render a scalar field defined on vertices of a mesh.

1/********************************************************************
2 * Copyright (C) 2015 Liangliang Nan <liangliang.nan@gmail.com>
3 * https://3d.bk.tudelft.nl/liangliang/
4 *
5 * This file is part of Easy3D. If it is useful in your research/work,
6 * I would be grateful if you show your appreciation by citing it:
7 * ------------------------------------------------------------------
8 * Liangliang Nan.
9 * Easy3D: a lightweight, easy-to-use, and efficient C++ library
10 * for processing and rendering 3D data.
11 * Journal of Open Source Software, 6(64), 3255, 2021.
12 * ------------------------------------------------------------------
13 *
14 * Easy3D is free software; you can redistribute it and/or modify
15 * it under the terms of the GNU General Public License Version 3
16 * as published by the Free Software Foundation.
17 *
18 * Easy3D is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 * GNU General Public License for more details.
22 *
23 * You should have received a copy of the GNU General Public License
24 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 ********************************************************************/
26
27#include <easy3d/viewer/viewer.h>
28#include <easy3d/core/surface_mesh.h>
29#include <easy3d/renderer/renderer.h>
30#include <easy3d/renderer/drawable_triangles.h>
31#include <easy3d/renderer/texture_manager.h>
32#include <easy3d/fileio/surface_mesh_io.h>
33#include <easy3d/util/resource.h>
34#include <easy3d/util/initializer.h>
35
40
41using namespace easy3d;
42
43
44int main(int argc, char **argv) {
45 // initialize Easy3D.
46 initialize();
47
48 const std::string file_name = resource::directory() + "/data/building.off";
49
50 // Create the default Easy3D viewer.
51 // Note: a viewer must be created before creating any drawables.
52 Viewer viewer(EXAMPLE_TITLE);
53
54 // Load a mesh model to the viewer
55 auto mesh = dynamic_cast<SurfaceMesh *>(viewer.add_model(file_name));
56 if (!mesh) {
57 LOG(ERROR) << "failed to load model. Please make sure the file exists and format is correct.";
58 return EXIT_FAILURE;
59 }
60
61 // By default, Easy3D renders the model using either a uniform color, or a per-face/vertex color
62 // if the file contains such information. In this tutorial, we define a scalar field on the mesh
63 // vertices: elevation (i.e., the Z-component of each vertex). The visualization is done by mapping
64 // the scalar value to a colormap.
65 auto elevation = mesh->add_vertex_property<float>("v:elevation");
66 for (auto v : mesh->vertices())
67 elevation[v] = mesh->position(v).z;
68
69 // Tell the drawable to use the scalar property "v:elevation" to color the model.
70 auto drawable = mesh->renderer()->get_triangles_drawable("faces");
71 drawable->set_scalar_coloring(State::VERTEX, "v:elevation", nullptr, 0.0f, 0.0f);
72
73// // A default scalar texture is automatically created.
74// // However, you can choose a more suitable one using the code below:
75// const std::string texture_file = resource::directory() + "/colormaps/rainbow.png";
76// Texture *texture = TextureManager::request(texture_file);
77// if (!texture) {
78// LOG(ERROR) << "failed to create texture.";
79// return EXIT_FAILURE;
80// }
81// drawable->set_texture(texture); // Use the texture
82
83 // run the viewer
84 return viewer.run();
85}
86
@ VERTEX
Property defined on vertices.
Definition state.h:69
A halfedge data structure for polygonal meshes of 2-manifold.
Definition surface_mesh.h:51
The built-in Easy3D viewer.
Definition viewer.h:63
std::string directory()
Returns the resource directory (containing color maps, shaders, textures, fonts, etc....
Definition collider.cpp:182
void initialize(bool info_to_stdout, bool use_log_file, bool use_setting_file, const std::string &resource_dir)
Initialization of Easy3D.
Definition initializer.cpp:39