Easy3D 2.6.1
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Tutorial_109_Graph_Connectivity/main.cpp

This example shows how to

1/********************************************************************
2 * Copyright (C) 2015 Liangliang Nan <liangliang.nan@gmail.com>
3 * https://3d.bk.tudelft.nl/liangliang/
4 *
5 * This file is part of Easy3D. If it is useful in your research/work,
6 * I would be grateful if you show your appreciation by citing it:
7 * ------------------------------------------------------------------
8 * Liangliang Nan.
9 * Easy3D: a lightweight, easy-to-use, and efficient C++ library
10 * for processing and rendering 3D data.
11 * Journal of Open Source Software, 6(64), 3255, 2021.
12 * ------------------------------------------------------------------
13 *
14 * Easy3D is free software; you can redistribute it and/or modify
15 * it under the terms of the GNU General Public License Version 3
16 * as published by the Free Software Foundation.
17 *
18 * Easy3D is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 * GNU General Public License for more details.
22 *
23 * You should have received a copy of the GNU General Public License
24 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 ********************************************************************/
26
27#include <easy3d/core/graph.h>
28#include <easy3d/util/initializer.h>
29
37
38
39using namespace easy3d;
40
41
42// There are two ways to traverse the incident entities of an element.
43// - use a "for" loop (cleaner code);
44// - use a circulator.
45#define USE_FOR_LOOP
46
47// the graph created in the previous tutorial (so you can skip it)
48Graph* old_graph_from_previous_example() {
49 // Create a graph
50 auto graph = new Graph;
51
52 // Add 4 vertices
53 Graph::Vertex v0 = graph->add_vertex(vec3(0, 0, 0));
54 Graph::Vertex v1 = graph->add_vertex(vec3(1, 0, 0));
55 Graph::Vertex v2 = graph->add_vertex(vec3(0, 1, 0));
56 Graph::Vertex v3 = graph->add_vertex(vec3(0, 0, 1));
57
58 // Add some edges
59 graph->add_edge(v0, v1); // e0
60 graph->add_edge(v1, v2); // e1
61 graph->add_edge(v2, v3); // e2
62 graph->add_edge(v3, v0); // e3
63 graph->add_edge(v1, v3); // e4
64
65 return graph;
66}
67
68
69int main(int argc, char** argv) {
70 // initialize Easy3D.
71 initialize();
72
73 Graph* graph = old_graph_from_previous_example();
74
75 std::cout << "----------------------------------------\n";
76 std::cout << "The incident vertices of each vertex" << std::endl;
77 std::cout << "----------------------------------------\n";
78
79 // loop over all vertices
80 for (auto v : graph->vertices()) {
81 std::cout << "incident vertices of vertex " << v << ": ";
82#ifdef USE_FOR_LOOP
83 // loop over all incident vertices
84 for (auto vv : graph->vertices(v))
85 std::cout << vv << " ";
86#else // use circulator
89 do {
90 Graph::Vertex vv = *cir;
91 std::cout << vv << " ";
92 ++cir;
93 } while (cir != end);
94#endif
95 std::cout << std::endl;
96 }
97
98 std::cout << "\n--------------------------------------\n";
99 std::cout << "The incident edges of each vertex" << std::endl;
100 std::cout << "----------------------------------------\n";
101
102 // loop over all vertices
103 for (auto v : graph->vertices()) {
104 std::cout << "incident edges of vertex " << v << ": ";
105#ifdef USE_FOR_LOOP
106 // loop over all incident outgoing/ingoing edges
107 for (auto h : graph->edges(v))
108 std::cout << h << " ";
109#else // use circulator
112 do {
113 Graph::Edge h = *cir;
114 std::cout << h << " ";
115 ++cir;
116 } while (cir != end);
117#endif
118 std::cout << std::endl;
119 }
120
121 std::cout << "\n--------------------------------------\n";
122 std::cout << "The two end points of each edge" << std::endl;
123 std::cout << "----------------------------------------\n";
124
125 // loop over all edges
126 for (auto e : graph->edges()) {
127 std::cout << "the two end points of edge " << e << ": ";
128 Graph::Vertex vs = graph->vertex(e, 0);
129 std::cout << vs << " ";
130 Graph::Vertex vt = graph->vertex(e, 1);
131 std::cout << vt << " " << std::endl;
132 }
133
134 // Delete the graph (i.e., release memory)
135 delete graph;
136
137 return EXIT_SUCCESS;
138}
This class circulates through all edges connected with a vertex. It also acts as a container-concept ...
Definition graph.h:499
This class circulates through all one-ring neighbors of a vertex. It also acts as a container-concept...
Definition graph.h:601
A Graph data structure with easy property management.
Definition graph.h:50
EdgeContainer edges() const
Returns the edge container for range-based for-loops.
Definition graph.h:1153
VertexContainer vertices() const
Returns the vertex container for range-based for-loops.
Definition graph.h:1126
Vertex vertex(Edge e, unsigned int i) const
Returns the i-th vertex of an edge.
Definition graph.h:874
Definition collider.cpp:182
Vec< 3, float > vec3
A 3D point/vector of float type.
Definition types.h:44
void initialize(bool info_to_stdout, bool use_log_file, bool use_setting_file, const std::string &resource_dir)
Initialization of Easy3D.
Definition initializer.cpp:39
This type represents an edge (internally it is basically an index).
Definition graph.h:151
This type represents a vertex (internally it is basically an index).
Definition graph.h:132