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   27#include <easy3d/core/graph.h>
   28#include <easy3d/util/initializer.h>
   29
   37 
   38 
   40 
   41 
   42
   43
   44
   45#define USE_FOR_LOOP
   46 
   47
   48Graph* old_graph_from_previous_example() {
 
   49    
   50    auto graph = 
new Graph;
 
   51 
   52    
   57 
   58    
   59    graph->add_edge(v0, v1); 
   60    graph->add_edge(v1, v2); 
   61    graph->add_edge(v2, v3); 
   62    graph->add_edge(v3, v0); 
   63    graph->add_edge(v1, v3); 
   64 
   65    return graph;
   66}
   67 
   68 
   69int main(int argc, char** argv) {
   70    
   72 
   73    Graph* graph = old_graph_from_previous_example();
 
   74 
   75    std::cout << "----------------------------------------\n";
   76    std::cout << "The incident vertices of each vertex" << std::endl;
   77    std::cout << "----------------------------------------\n";
   78 
   79    
   81        std::cout << "incident vertices of vertex " << v << ": ";
   82#ifdef USE_FOR_LOOP
   83        
   85            std::cout << vv << " ";
   86#else   
   89        do {
   91            std::cout << vv << " ";
   92            ++cir;
   93        } while (cir != end);
   94#endif
   95        std::cout << std::endl;
   96    }
   97 
   98    std::cout << "\n--------------------------------------\n";
   99    std::cout << "The incident edges of each vertex" << std::endl;
  100    std::cout << "----------------------------------------\n";
  101 
  102    
  104        std::cout << "incident edges of vertex " << v << ": ";
  105#ifdef USE_FOR_LOOP
  106        
  107        for (
auto h : graph->
edges(v))
 
  108            std::cout << h << " ";
  109#else   
  112        do {
  114            std::cout << h << " ";
  115            ++cir;
  116        } while (cir != end);
  117#endif
  118        std::cout << std::endl;
  119    }
  120 
  121    std::cout << "\n--------------------------------------\n";
  122    std::cout << "The two end points of each edge" << std::endl;
  123    std::cout << "----------------------------------------\n";
  124 
  125    
  126    for (
auto e : graph->
edges()) {
 
  127        std::cout << "the two end points of edge " << e << ": ";
  129        std::cout << vs << " ";
  131        std::cout << vt << " " << std::endl;
  132    }
  133 
  134    
  135    delete graph;
  136 
  137    return EXIT_SUCCESS;
  138}
This class circulates through all edges connected with a vertex. It also acts as a container-concept ...
Definition graph.h:499
This class circulates through all one-ring neighbors of a vertex. It also acts as a container-concept...
Definition graph.h:601
A Graph data structure with easy property management.
Definition graph.h:50
EdgeContainer edges() const
Returns the edge container for range-based for-loops.
Definition graph.h:1153
VertexContainer vertices() const
Returns the vertex container for range-based for-loops.
Definition graph.h:1126
Vertex vertex(Edge e, unsigned int i) const
Returns the i-th vertex of an edge.
Definition graph.h:874
Definition collider.cpp:182
Vec< 3, float > vec3
A 3D point/vector of float type.
Definition types.h:44
void initialize(bool info_to_stdout, bool use_log_file, bool use_setting_file, const std::string &resource_dir)
Initialization of Easy3D.
Definition initializer.cpp:39
This type represents an edge (internally it is basically an index).
Definition graph.h:151
This type represents a vertex (internally it is basically an index).
Definition graph.h:132