Eurographics Workshop on Urban Data Modelling and Visualisation 2015


pp. 19 - 24

5D Multi-Purpose Land Information System


Author(s):
Charalabos Ioannidis, Styliani Verykokou, Sofia Soile, and Chryssy Potsiou

DOI:
10.2312/udmv.20151344

Abstract:
The complexity of modern urban environments has led to the introduction of 3D Land Information Systems (LISs), which tend to replace traditional 2D LIS architectures for the purposes of urban planning and regeneration, land administration, real estate management and civil development. Both the need for 3D visualization of the geometry of buildings in various time instances through the years and the need for acquisition of 3D models in various levels of detail (LoDs), which not only fulfill the requirements of the various users but also they speed up the visualization process, are obvious. Thus, additional dimensions, that is, for time and scale, need to be supported by a modern LIS. This paper introduces a 5D modelling pipeline that may be adopted by a multi-purpose LIS for the selective creation of 3D models of an urban area in various time instances and at various LoDs, enriched with cadastral and other spatial data. The methodology is based on automatic change detection algorithms for spatial-temporal analysis of the spatial changes that took place in subsequent time periods, using image orientation, dense image matching and structure from motion algorithms; the procedure requires photogrammetric stereo plotting, implements procedural modelling and relies on the availability of overlapping aerial and terrestrial imagery, ground control points and cadastral information. Finally, an application based on the proposed methodology in an urban area in Greece is presented and the future work is discussed.

Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computational Geometry and Object Modeling]: Modeling Packages, I.3.6 [Methodology and Techniques]: Graphics data structures and data types, I.3.7 [Three-Dimensional Graphics and Realism]: Color, shading, shadowing, and texture.


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