Easy3D 2.5.3
transparency.h
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2 * Copyright (C) 2015 Liangliang Nan <liangliang.nan@gmail.com>
3 * https://3d.bk.tudelft.nl/liangliang/
4 *
5 * This file is part of Easy3D. If it is useful in your research/work,
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8 * Liangliang Nan.
9 * Easy3D: a lightweight, easy-to-use, and efficient C++ library
10 * for processing and rendering 3D data.
11 * Journal of Open Source Software, 6(64), 3255, 2021.
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14 * Easy3D is free software; you can redistribute it and/or modify
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26
27#ifndef EASY3D_RENDERER_TRANSPARENCY_H
28#define EASY3D_RENDERER_TRANSPARENCY_H
29
30#include <vector>
31
32
33namespace easy3d {
34
35 class Camera;
36 class TrianglesDrawable;
37
44 {
45 public:
46 Transparency() = default;
47 virtual ~Transparency() = default;
48
50 virtual void draw(const std::vector<TrianglesDrawable*>& surfaces) = 0;
51 };
52
53}
54
55
56#endif // EASY3D_RENDERER_TRANSPARENCY_H
Base class for rendering with transparency.
Definition: transparency.h:44
virtual void draw(const std::vector< TrianglesDrawable * > &surfaces)=0
Renders the scene (a set of surfaces) with transparency effect.
Definition: collider.cpp:182