Easy3D 2.6.1
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transparency.h
1/********************************************************************
2 * Copyright (C) 2015 Liangliang Nan <liangliang.nan@gmail.com>
3 * https://3d.bk.tudelft.nl/liangliang/
4 *
5 * This file is part of Easy3D. If it is useful in your research/work,
6 * I would be grateful if you show your appreciation by citing it:
7 * ------------------------------------------------------------------
8 * Liangliang Nan.
9 * Easy3D: a lightweight, easy-to-use, and efficient C++ library
10 * for processing and rendering 3D data.
11 * Journal of Open Source Software, 6(64), 3255, 2021.
12 * ------------------------------------------------------------------
13 *
14 * Easy3D is free software; you can redistribute it and/or modify
15 * it under the terms of the GNU General Public License Version 3
16 * as published by the Free Software Foundation.
17 *
18 * Easy3D is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 * GNU General Public License for more details.
22 *
23 * You should have received a copy of the GNU General Public License
24 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 ********************************************************************/
26
27#ifndef EASY3D_RENDERER_TRANSPARENCY_H
28#define EASY3D_RENDERER_TRANSPARENCY_H
29
30#include <vector>
31
32
33namespace easy3d {
34
35 class Camera;
37
45 {
46 public:
50 Transparency() = default;
54 virtual ~Transparency() = default;
55
60 virtual void draw(const std::vector<TrianglesDrawable*>& surfaces) = 0;
61 };
62
63}
64
65
66#endif // EASY3D_RENDERER_TRANSPARENCY_H
A perspective or orthographic camera.
Definition camera.h:113
virtual void draw(const std::vector< TrianglesDrawable * > &surfaces)=0
Renders the scene (a set of surfaces) with transparency effect.
Transparency()=default
Default constructor for Transparency.
virtual ~Transparency()=default
Virtual destructor for Transparency.
The drawable for rendering a set of triangles, e.g., the surface of a triangular mesh.
Definition drawable_triangles.h:46
Definition collider.cpp:182