Easy3D 2.5.3
texture_manager.h
1/********************************************************************
2 * Copyright (C) 2015 Liangliang Nan <liangliang.nan@gmail.com>
3 * https://3d.bk.tudelft.nl/liangliang/
4 *
5 * This file is part of Easy3D. If it is useful in your research/work,
6 * I would be grateful if you show your appreciation by citing it:
7 * ------------------------------------------------------------------
8 * Liangliang Nan.
9 * Easy3D: a lightweight, easy-to-use, and efficient C++ library
10 * for processing and rendering 3D data.
11 * Journal of Open Source Software, 6(64), 3255, 2021.
12 * ------------------------------------------------------------------
13 *
14 * Easy3D is free software; you can redistribute it and/or modify
15 * it under the terms of the GNU General Public License Version 3
16 * as published by the Free Software Foundation.
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19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 * GNU General Public License for more details.
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23 * You should have received a copy of the GNU General Public License
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26
27#ifndef EASY3D_RENDERER_TEXTURE_MANAGER_H
28#define EASY3D_RENDERER_TEXTURE_MANAGER_H
29
30
31#include <string>
32#include <unordered_map>
33
34#include <easy3d/renderer/texture.h>
35
36
37namespace easy3d {
38
39 class Texture;
40
54 public:
64 static Texture *request(const std::string &image_file,
65 Texture::WrapMode wrap = Texture::CLAMP_TO_EDGE,
66 Texture::FilterMode filter = Texture::LINEAR);
67
81 static Texture *request(const std::string &image_file, int num_stripes,
82 Texture::WrapMode wrap = Texture::CLAMP_TO_EDGE,
83 Texture::FilterMode filter = Texture::LINEAR);
84
97 static Texture *request(int num_stripes, int stride,
98 Texture::WrapMode wrap = Texture::CLAMP_TO_EDGE,
99 Texture::FilterMode filter = Texture::LINEAR);
100
105 static void release(const Texture *texture);
106
108 static void terminate();
109
110 private:
111 // maps of std::string can be super slow when calling find with a string literal or const char*
112 // as find forces construction/copy/destruction of a std::sting copy of the const char*.
113 static std::unordered_map<std::string, Texture *> textures_;
114 static std::unordered_map<std::string, bool> attempt_load_texture_; // avoid multiple attempt
115 };
116
117
118} // namespace easy3d
119
120
121#endif // EASY3D_RENDERER_TEXTURE_MANAGER_H
122
OpenGL texture.
Definition: texture.h:44
Management of OpenGL textures.
Definition: texture_manager.h:53
static void terminate()
destroy all textures.
Definition: texture_manager.cpp:149
static Texture * request(const std::string &image_file, Texture::WrapMode wrap=Texture::CLAMP_TO_EDGE, Texture::FilterMode filter=Texture::LINEAR)
Request a texture from the image file.
Definition: texture_manager.cpp:40
static void release(const Texture *texture)
Definition: texture_manager.cpp:137
Definition: collider.cpp:182