Easy3D 2.6.1
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texture_manager.h
1/********************************************************************
2 * Copyright (C) 2015 Liangliang Nan <liangliang.nan@gmail.com>
3 * https://3d.bk.tudelft.nl/liangliang/
4 *
5 * This file is part of Easy3D. If it is useful in your research/work,
6 * I would be grateful if you show your appreciation by citing it:
7 * ------------------------------------------------------------------
8 * Liangliang Nan.
9 * Easy3D: a lightweight, easy-to-use, and efficient C++ library
10 * for processing and rendering 3D data.
11 * Journal of Open Source Software, 6(64), 3255, 2021.
12 * ------------------------------------------------------------------
13 *
14 * Easy3D is free software; you can redistribute it and/or modify
15 * it under the terms of the GNU General Public License Version 3
16 * as published by the Free Software Foundation.
17 *
18 * Easy3D is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 * GNU General Public License for more details.
22 *
23 * You should have received a copy of the GNU General Public License
24 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 ********************************************************************/
26
27#ifndef EASY3D_RENDERER_TEXTURE_MANAGER_H
28#define EASY3D_RENDERER_TEXTURE_MANAGER_H
29
30
31#include <string>
32#include <unordered_map>
33
34#include <easy3d/renderer/texture.h>
35
36
37namespace easy3d {
38
39 class Texture;
40
54 public:
64 static Texture *request(const std::string &image_file,
67
81 static Texture *request(const std::string &image_file, int num_stripes,
84
99 static Texture *request(int num_stripes, int stride,
102
107 static void release(const Texture *texture);
108
114 static void terminate();
115
116 private:
117 // maps of std::string can be super slow when calling find with a string literal or const char*
118 // as find forces construction/copy/destruction of a std::sting copy of the const char*.
119 static std::unordered_map<std::string, Texture *> textures_;
120 static std::unordered_map<std::string, bool> attempt_load_texture_; // avoid multiple attempt
121 };
122
123
124} // namespace easy3d
125
126
127#endif // EASY3D_RENDERER_TEXTURE_MANAGER_H
128
OpenGL texture.
Definition texture.h:42
FilterMode
The filter mode of the texture.
Definition texture.h:50
@ LINEAR
Linear interpolation.
Definition texture.h:52
WrapMode
The wrap mode of the texture.
Definition texture.h:45
@ CLAMP_TO_EDGE
Clamp the texture coordinate to the range [0, 1].
Definition texture.h:46
Management of OpenGL textures.
Definition texture_manager.h:53
static void terminate()
Destroy all textures and release their memory.
Definition texture_manager.cpp:147
static Texture * request(const std::string &image_file, Texture::WrapMode wrap=Texture::CLAMP_TO_EDGE, Texture::FilterMode filter=Texture::LINEAR)
Request a texture from the image file.
Definition texture_manager.cpp:40
static void release(const Texture *texture)
Release a texture (deallocate its memory).
Definition texture_manager.cpp:135
Definition collider.cpp:182