Easy3D 2.5.3
random.h
1/********************************************************************
2 * Copyright (C) 2015 Liangliang Nan <liangliang.nan@gmail.com>
3 * https://3d.bk.tudelft.nl/liangliang/
4 *
5 * This file is part of Easy3D. If it is useful in your research/work,
6 * I would be grateful if you show your appreciation by citing it:
7 * ------------------------------------------------------------------
8 * Liangliang Nan.
9 * Easy3D: a lightweight, easy-to-use, and efficient C++ library
10 * for processing and rendering 3D data.
11 * Journal of Open Source Software, 6(64), 3255, 2021.
12 * ------------------------------------------------------------------
13 *
14 * Easy3D is free software; you can redistribute it and/or modify
15 * it under the terms of the GNU General Public License Version 3
16 * as published by the Free Software Foundation.
17 *
18 * Easy3D is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 * GNU General Public License for more details.
22 *
23 * You should have received a copy of the GNU General Public License
24 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 ********************************************************************/
26
27#ifndef EASY3D_CORE_RANDOM_H
28#define EASY3D_CORE_RANDOM_H
29
30#include <random>
31
32#include <easy3d/core/types.h>
33
34
35namespace easy3d {
36
37
39 inline float random_float() {
40 return float(std::rand()) / float(RAND_MAX);
41 }
42
44 inline float random_float(float min, float max) {
45 return min + random_float() * (max - min);
46 }
47
49 inline vec3 random_color(bool allow_dark = false) {
50 static float min_rgb = 0.3f;
51 min_rgb = allow_dark ? 0.0f : min_rgb;
52 return vec3(
53 random_float(min_rgb, 1.0f),
54 random_float(min_rgb, 1.0f),
55 random_float(min_rgb, 1.0f)
56 );
57 }
58
59}
60
61
62#endif // EASY3D_CORE_RANDOM_H
Definition: collider.cpp:182
Vec< 3, float > vec3
A 3D point/vector of float type.
Definition: types.h:45
FT max()
Function returning maximum representable value for a given type.
FT min()
Function returning minimum representable value for a given type.
float random_float()
Random real in [0, 1].
Definition: random.h:39
vec3 random_color(bool allow_dark=false)
Generates a random color. The parameter allow_dark controls if too dark colors are allowed.
Definition: random.h:49