Easy3D 2.5.3
kdtree_search_eth.h
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2 * Copyright (C) 2015 Liangliang Nan <liangliang.nan@gmail.com>
3 * https://3d.bk.tudelft.nl/liangliang/
4 *
5 * This file is part of Easy3D. If it is useful in your research/work,
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8 * Liangliang Nan.
9 * Easy3D: a lightweight, easy-to-use, and efficient C++ library
10 * for processing and rendering 3D data.
11 * Journal of Open Source Software, 6(64), 3255, 2021.
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14 * Easy3D is free software; you can redistribute it and/or modify
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26
27#ifndef EASY3D_KD_TREE_SEARCH_ETH_H
28#define EASY3D_KD_TREE_SEARCH_ETH_H
29
30#include <easy3d/kdtree/kdtree_search.h>
31
32
33namespace easy3d {
34
35 class PointCloud;
36
43 public:
48 explicit KdTreeSearch_ETH(const PointCloud *cloud);
49
54 explicit KdTreeSearch_ETH(const std::vector<vec3>& points);
55
56 ~KdTreeSearch_ETH() override;
57
60
68 int find_closest_point(const vec3 &p, float &squared_distance) const override;
69
75 int find_closest_point(const vec3 &p) const override;
77
80
91 const vec3 &p, int k,
92 std::vector<int> &neighbors, std::vector<float> &squared_distances
93 ) const override;
94
102 const vec3 &p, int k,
103 std::vector<int> &neighbors
104 ) const override;
106
109
120 const vec3 &p, float squared_radius,
121 std::vector<int> &neighbors, std::vector<float> &squared_distances
122 ) const override;
123
131 const vec3 &p, float squared_radius,
132 std::vector<int> &neighbors
133 ) const override;
135
136
139
155 const vec3 &p1, const vec3 &p2, float radius,
156 std::vector<int> &neighbors, std::vector<float> &squared_distances,
157 bool bToLine = true
158 ) const;
159
173 const vec3 &p1, const vec3 &p2, float radius,
174 std::vector<int> &neighbors,
175 bool bToLine = true
176 ) const;
178
179
182
199 const vec3 &eye, const vec3 &p1, const vec3 &p2, float angle_range,
200 std::vector<int> &neighbors, std::vector<float> &squared_distances,
201 bool bToLine = true
202 ) const;
203
218 const vec3 &eye, const vec3 &p1, const vec3 &p2, float angle_range,
219 std::vector<int> &neighbors, bool bToLine = true
220 ) const;
222
223 protected:
224 unsigned int points_num_;
225 float *points_; // reference of the original point cloud data
226
227 void *tree_;
228 };
229
230} // namespace easy3d
231
232#endif // EASY3D_KD_TREE_SEARCH_ETH_H
233
234
KdTree implementation based on Richard Keiser's KdTree code.
Definition: kdtree_search_eth.h:42
KdTreeSearch_ETH(const PointCloud *cloud)
Constructor.
Definition: kdtree_search_eth.cpp:38
void find_points_in_range(const vec3 &p, float squared_radius, std::vector< int > &neighbors, std::vector< float > &squared_distances) const override
Queries the nearest neighbors within a fixed range.
Definition: kdtree_search_eth.cpp:150
int find_points_in_cylinder(const vec3 &p1, const vec3 &p2, float radius, std::vector< int > &neighbors, std::vector< float > &squared_distances, bool bToLine=true) const
Queries the nearest neighbors within a cylinder range.
Definition: kdtree_search_eth.cpp:166
int find_points_in_cone(const vec3 &eye, const vec3 &p1, const vec3 &p2, float angle_range, std::vector< int > &neighbors, std::vector< float > &squared_distances, bool bToLine=true) const
Queries the nearest neighbors within a cone.
Definition: kdtree_search_eth.cpp:207
void find_closest_k_points(const vec3 &p, int k, std::vector< int > &neighbors, std::vector< float > &squared_distances) const override
Queries the K nearest neighbors for a given point.
Definition: kdtree_search_eth.cpp:115
int find_closest_point(const vec3 &p, float &squared_distance) const override
Queries the closest point for a given point.
Definition: kdtree_search_eth.cpp:80
Base class for nearest neighbor search using KdTree.
Definition: kdtree_search.h:80
A data structure for point clouds.
Definition: point_cloud.h:45
Definition: collider.cpp:182