Easy3D 2.5.3
gaussian_noise.h
1/********************************************************************
2 * Copyright (C) 2015 Liangliang Nan <liangliang.nan@gmail.com>
3 * https://3d.bk.tudelft.nl/liangliang/
4 *
5 * This file is part of Easy3D. If it is useful in your research/work,
6 * I would be grateful if you show your appreciation by citing it:
7 * ------------------------------------------------------------------
8 * Liangliang Nan.
9 * Easy3D: a lightweight, easy-to-use, and efficient C++ library
10 * for processing and rendering 3D data.
11 * Journal of Open Source Software, 6(64), 3255, 2021.
12 * ------------------------------------------------------------------
13 *
14 * Easy3D is free software; you can redistribute it and/or modify
15 * it under the terms of the GNU General Public License Version 3
16 * as published by the Free Software Foundation.
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18 * Easy3D is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 * GNU General Public License for more details.
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23 * You should have received a copy of the GNU General Public License
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26
27#ifndef EASY3D_ALGO_GAUSSIAN_NOISE_H
28#define EASY3D_ALGO_GAUSSIAN_NOISE_H
29
30
31namespace easy3d {
32
33 class SurfaceMesh;
34 class PointCloud;
35
39 public:
40
48 static void apply(SurfaceMesh *mesh, float sigma);
49
57 static void apply(PointCloud *cloud, float sigma);
58 };
59
60}
61
62
63#endif // EASY3D_ALGO_GAUSSIAN_NOISE_H
Add Gaussian noise to 3D models.
Definition: gaussian_noise.h:38
static void apply(SurfaceMesh *mesh, float sigma)
Add Gaussian noise (that has a normal distribution) to the surface mesh.
Definition: gaussian_noise.cpp:41
A data structure for point clouds.
Definition: point_cloud.h:45
A halfedge data structure for polygonal meshes of 2-manifold.
Definition: surface_mesh.h:52
Definition: collider.cpp:182