|
Easy3D 2.6.1
|
This is the complete list of members for Frame, including all inherited members.
| alignWithFrame(const Frame *const frame, bool move=false, float threshold=0.0f) | Frame | |
| constraint() const | Frame | inline |
| coordinatesOf(const vec3 &src) const | Frame | |
| coordinatesOfFrom(const vec3 &src, const Frame *const from) const | Frame | |
| coordinatesOfIn(const vec3 &src, const Frame *const in) const | Frame | |
| Frame() | Frame | |
| Frame(const Frame &frame) | Frame | |
| Frame(const vec3 &position, const quat &orientation) | Frame | |
| inverse() const | Frame | |
| inverseCoordinatesOf(const vec3 &src) const | Frame | |
| inverseTransformOf(const vec3 &src) const | Frame | |
| localCoordinatesOf(const vec3 &src) const | Frame | |
| localInverseCoordinatesOf(const vec3 &src) const | Frame | |
| localInverseTransformOf(const vec3 &src) const | Frame | |
| localTransformOf(const vec3 &src) const | Frame | |
| matrix() const | Frame | |
| modified | Frame | |
| operator=(const Frame &frame) | Frame | |
| orientation() const | Frame | |
| position() const | Frame | |
| projectOnLine(const vec3 &origin, const vec3 &direction) | Frame | |
| referenceFrame() const | Frame | inline |
| rotate(quat &q) | Frame | |
| rotate(const quat &q) | Frame | |
| rotateAroundPoint(quat &rotation, const vec3 &point) | Frame | |
| rotateAroundPoint(const quat &rotation, const vec3 &point) | Frame | |
| rotation() const | Frame | inline |
| setConstraint(Constraint *const constraint) | Frame | inline |
| setFromMatrix(const mat4 &m) | Frame | |
| setOrientation(const quat &orientation) | Frame | |
| setOrientationWithConstraint(quat &orientation) | Frame | |
| setPosition(const vec3 &position) | Frame | |
| setPositionAndOrientation(const vec3 &position, const quat &orientation) | Frame | |
| setPositionAndOrientationWithConstraint(vec3 &position, quat &orientation) | Frame | |
| setPositionWithConstraint(vec3 &position) | Frame | |
| setReferenceFrame(const Frame *refFrame) | Frame | |
| setRotation(const quat &rotation) | Frame | inline |
| setRotationWithConstraint(quat &rotation) | Frame | |
| settingAsReferenceFrameWillCreateALoop(const Frame *const frame) const | Frame | |
| setTranslation(const vec3 &translation) | Frame | inline |
| setTranslationAndRotation(const vec3 &translation, const quat &rotation) | Frame | |
| setTranslationAndRotationWithConstraint(vec3 &translation, quat &rotation) | Frame | |
| setTranslationWithConstraint(vec3 &translation) | Frame | |
| transformOf(const vec3 &src) const | Frame | |
| transformOfFrom(const vec3 &src, const Frame *const from) const | Frame | |
| transformOfIn(const vec3 &src, const Frame *const in) const | Frame | |
| translate(vec3 &t) | Frame | |
| translate(const vec3 &t) | Frame | |
| translation() const | Frame | inline |
| worldInverse() const | Frame | inline |
| worldMatrix() const | Frame | |
| ~Frame() | Frame | virtual |