Easy3D 2.6.1
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This is the complete list of members for Frame, including all inherited members.
alignWithFrame(const Frame *const frame, bool move=false, float threshold=0.0f) | Frame | |
constraint() const | Frame | inline |
coordinatesOf(const vec3 &src) const | Frame | |
coordinatesOfFrom(const vec3 &src, const Frame *const from) const | Frame | |
coordinatesOfIn(const vec3 &src, const Frame *const in) const | Frame | |
Frame() | Frame | |
Frame(const Frame &frame) | Frame | |
Frame(const vec3 &position, const quat &orientation) | Frame | |
inverse() const | Frame | |
inverseCoordinatesOf(const vec3 &src) const | Frame | |
inverseTransformOf(const vec3 &src) const | Frame | |
localCoordinatesOf(const vec3 &src) const | Frame | |
localInverseCoordinatesOf(const vec3 &src) const | Frame | |
localInverseTransformOf(const vec3 &src) const | Frame | |
localTransformOf(const vec3 &src) const | Frame | |
matrix() const | Frame | |
modified | Frame | |
operator=(const Frame &frame) | Frame | |
orientation() const | Frame | |
position() const | Frame | |
projectOnLine(const vec3 &origin, const vec3 &direction) | Frame | |
referenceFrame() const | Frame | inline |
rotate(quat &q) | Frame | |
rotate(const quat &q) | Frame | |
rotateAroundPoint(quat &rotation, const vec3 &point) | Frame | |
rotateAroundPoint(const quat &rotation, const vec3 &point) | Frame | |
rotation() const | Frame | inline |
setConstraint(Constraint *const constraint) | Frame | inline |
setFromMatrix(const mat4 &m) | Frame | |
setOrientation(const quat &orientation) | Frame | |
setOrientationWithConstraint(quat &orientation) | Frame | |
setPosition(const vec3 &position) | Frame | |
setPositionAndOrientation(const vec3 &position, const quat &orientation) | Frame | |
setPositionAndOrientationWithConstraint(vec3 &position, quat &orientation) | Frame | |
setPositionWithConstraint(vec3 &position) | Frame | |
setReferenceFrame(const Frame *refFrame) | Frame | |
setRotation(const quat &rotation) | Frame | inline |
setRotationWithConstraint(quat &rotation) | Frame | |
settingAsReferenceFrameWillCreateALoop(const Frame *const frame) const | Frame | |
setTranslation(const vec3 &translation) | Frame | inline |
setTranslationAndRotation(const vec3 &translation, const quat &rotation) | Frame | |
setTranslationAndRotationWithConstraint(vec3 &translation, quat &rotation) | Frame | |
setTranslationWithConstraint(vec3 &translation) | Frame | |
transformOf(const vec3 &src) const | Frame | |
transformOfFrom(const vec3 &src, const Frame *const from) const | Frame | |
transformOfIn(const vec3 &src, const Frame *const in) const | Frame | |
translate(vec3 &t) | Frame | |
translate(const vec3 &t) | Frame | |
translation() const | Frame | inline |
worldInverse() const | Frame | inline |
worldMatrix() const | Frame | |
~Frame() | Frame | virtual |