Easy3D 2.5.3
Frame Member List

This is the complete list of members for Frame, including all inherited members.

alignWithFrame(const Frame *const frame, bool move=false, float threshold=0.0f)Frame
constraint() constFrameinline
coordinatesOf(const vec3 &src) constFrame
coordinatesOfFrom(const vec3 &src, const Frame *const from) constFrame
coordinatesOfIn(const vec3 &src, const Frame *const in) constFrame
Frame()Frame
Frame(const Frame &frame)Frame
Frame(const vec3 &position, const quat &orientation)Frame
inverse() constFrame
inverseCoordinatesOf(const vec3 &src) constFrame
inverseTransformOf(const vec3 &src) constFrame
localCoordinatesOf(const vec3 &src) constFrame
localInverseCoordinatesOf(const vec3 &src) constFrame
localInverseTransformOf(const vec3 &src) constFrame
localTransformOf(const vec3 &src) constFrame
matrix() constFrame
modified (defined in Frame)Frame
operator=(const Frame &frame)Frame
orientation() constFrame
position() constFrame
projectOnLine(const vec3 &origin, const vec3 &direction)Frame
referenceFrame() constFrameinline
rotate(quat &q)Frame
rotate(const quat &q)Frame
rotateAroundPoint(quat &rotation, const vec3 &point)Frame
rotateAroundPoint(const quat &rotation, const vec3 &point)Frame
rotation() constFrameinline
setConstraint(Constraint *const constraint)Frameinline
setFromMatrix(const mat4 &m)Frame
setOrientation(const quat &orientation)Frame
setOrientationWithConstraint(quat &orientation)Frame
setPosition(const vec3 &position)Frame
setPositionAndOrientation(const vec3 &position, const quat &orientation)Frame
setPositionAndOrientationWithConstraint(vec3 &position, quat &orientation)Frame
setPositionWithConstraint(vec3 &position)Frame
setReferenceFrame(const Frame *const refFrame)Frame
setRotation(const quat &rotation)Frameinline
setRotationWithConstraint(quat &rotation)Frame
settingAsReferenceFrameWillCreateALoop(const Frame *const frame)Frame
setTranslation(const vec3 &translation)Frameinline
setTranslationAndRotation(const vec3 &translation, const quat &rotation)Frame
setTranslationAndRotationWithConstraint(vec3 &translation, quat &rotation)Frame
setTranslationWithConstraint(vec3 &translation)Frame
transformOf(const vec3 &src) constFrame
transformOfFrom(const vec3 &src, const Frame *const from) constFrame
transformOfIn(const vec3 &src, const Frame *const in) constFrame
translate(vec3 &t)Frame
translate(const vec3 &t)Frame
translation() constFrameinline
worldInverse() constFrameinline
worldMatrix() constFrame
~Frame()Framevirtual