| aspectRatio() const | Camera | inline |
| Camera() | Camera | |
| Camera(const Camera &camera) | Camera | |
| cameraCoordinatesOf(const vec3 &src) const | Camera | |
| centerScene() const | Camera | |
| computeModelViewMatrix() | Camera | |
| computeProjectionMatrix() | Camera | |
| convertClickToLine(int x, int y, vec3 &orig, vec3 &dir) const | Camera | |
| distanceToSceneCenter() const | Camera | |
| fieldOfView() const | Camera | inline |
| fitBoundingBox(const vec3 &min, const vec3 &max) const | Camera | |
| fitScreenRegion(int xmin, int ymin, int xmax, int ymax) const | Camera | |
| fitSphere(const vec3 ¢er, float radius) const | Camera | |
| frame() const | Camera | inline |
| frame_modified | Camera | |
| getFrustumPlanesCoefficients(float coef[6][4]) const | Camera | |
| getFrustumPlanesCoefficients2(float coef[6][4]) const | Camera | |
| getOrthoWidthHeight(float &halfWidth, float &halfHeight) const | Camera | virtual |
| horizontalFieldOfView() const | Camera | inline |
| interpolateTo(const Frame *frame, float duration) | Camera | |
| interpolateToFitScene() | Camera | |
| interpolateToLookAt(const vec3 &point) | Camera | |
| keyframe_interpolator() const | Camera | inline |
| lookAt(const vec3 &target) const | Camera | |
| modelViewMatrix() const | Camera | |
| modelViewProjectionMatrix() const | Camera | |
| operator=(const Camera &camera) | Camera | |
| orientation() const | Camera | |
| ORTHOGRAPHIC enum value | Camera | |
| PERSPECTIVE enum value | Camera | |
| pivotPoint() const | Camera | |
| pixelGLRatio(const vec3 &position) const | Camera | |
| position() const | Camera | |
| projectedCoordinatesOf(const vec3 &src, const Frame *frame=nullptr) const | Camera | |
| projectionMatrix() const | Camera | |
| rightVector() const | Camera | |
| sceneCenter() const | Camera | inline |
| sceneRadius() const | Camera | inline |
| screenHeight() const | Camera | inline |
| screenWidth() const | Camera | inline |
| set_from_calibration(float fx, float fy, float skew, float cx, float cy, const mat3 &R, const vec3 &t, bool convert=true) | Camera | |
| set_from_calibration(const mat34 &proj) | Camera | |
| set_from_model_view_matrix(const mat4 &mv) const | Camera | |
| set_modelview_matrix(const mat4 &mv) | Camera | |
| set_projection_matrix(const mat4 &proj) | Camera | |
| setAspectRatio(float aspect) | Camera | inline |
| setFieldOfView(float fov) | Camera | |
| setFOVToFitScene() | Camera | |
| setFrame(ManipulatedCameraFrame *const mcf) | Camera | |
| setHorizontalFieldOfView(float hfov) | Camera | inline |
| setOrientation(const quat &q) const | Camera | |
| setOrientation(float theta, float phi) const | Camera | |
| setPivotPoint(const vec3 &point) | Camera | |
| setPosition(const vec3 &pos) const | Camera | |
| setSceneBoundingBox(const vec3 &min, const vec3 &max) | Camera | |
| setSceneCenter(const vec3 ¢er) | Camera | |
| setSceneRadius(float radius) | Camera | |
| setScreenWidthAndHeight(int width, int height) | Camera | |
| setType(Type type) | Camera | |
| setUpVector(const vec3 &up, bool noMove=true) const | Camera | |
| setViewDirection(const vec3 &direction) const | Camera | |
| setZClippingCoefficient(float coef) | Camera | inline |
| setZNearCoefficient(float coef) | Camera | inline |
| showEntireScene() const | Camera | |
| Type enum name | Camera | |
| type() const | Camera | inline |
| unprojectedCoordinatesOf(const vec3 &src, const Frame *frame=nullptr) const | Camera | |
| upVector() const | Camera | |
| viewDirection() const | Camera | |
| worldCoordinatesOf(const vec3 &src) const | Camera | |
| zClippingCoefficient() const | Camera | inline |
| zFar() const | Camera | virtual |
| zNear() const | Camera | virtual |
| zNearCoefficient() const | Camera | inline |
| ~Camera() | Camera | virtual |