Easy3D 2.5.3
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This is the complete list of members for Camera, including all inherited members.
aspectRatio() const | Camera | inline |
Camera() | Camera | |
Camera(const Camera &camera) | Camera | |
cameraCoordinatesOf(const vec3 &src) const | Camera | |
centerScene() const | Camera | |
computeModelViewMatrix() | Camera | |
computeProjectionMatrix() | Camera | |
convertClickToLine(int x, int y, vec3 &orig, vec3 &dir) const | Camera | |
distanceToSceneCenter() const | Camera | |
fieldOfView() const | Camera | inline |
fitBoundingBox(const vec3 &min, const vec3 &max) const | Camera | |
fitScreenRegion(int xmin, int ymin, int xmax, int ymax) const | Camera | |
fitSphere(const vec3 ¢er, float radius) const | Camera | |
frame() const | Camera | inline |
frame_modified | Camera | |
getFrustumPlanesCoefficients(float coef[6][4]) const | Camera | |
getFrustumPlanesCoefficients2(float coef[6][4]) const | Camera | |
getOrthoWidthHeight(float &halfWidth, float &halfHeight) const | Camera | virtual |
horizontalFieldOfView() const | Camera | inline |
interpolateTo(const Frame &frame, float duration) | Camera | |
interpolateToFitScene() | Camera | |
interpolateToLookAt(const vec3 &point) | Camera | |
keyframe_interpolator() const | Camera | inline |
lookAt(const vec3 &target) const | Camera | |
modelViewMatrix() const | Camera | |
modelViewProjectionMatrix() const | Camera | |
operator=(const Camera &camera) | Camera | |
orientation() const | Camera | |
ORTHOGRAPHIC enum value (defined in Camera) | Camera | |
PERSPECTIVE enum value (defined in Camera) | Camera | |
pivotPoint() const | Camera | |
pixelGLRatio(const vec3 &position) const | Camera | |
position() const | Camera | |
projectedCoordinatesOf(const vec3 &src, const Frame *frame=nullptr) const | Camera | |
projectionMatrix() const | Camera | |
rightVector() const | Camera | |
sceneCenter() const | Camera | inline |
sceneRadius() const | Camera | inline |
screenHeight() const | Camera | inline |
screenWidth() const | Camera | inline |
set_from_calibration(float fx, float fy, float skew, float cx, float cy, const mat3 &R, const vec3 &t, bool convert=true) | Camera | |
set_from_calibration(const mat34 &proj) | Camera | |
set_from_model_view_matrix(const mat4 &mv) const | Camera | |
set_modelview_matrix(const mat4 &mv) | Camera | |
set_projection_matrix(const mat4 &proj) | Camera | |
setAspectRatio(float aspect) | Camera | inline |
setFieldOfView(float fov) | Camera | |
setFOVToFitScene() | Camera | |
setFrame(ManipulatedCameraFrame *const mcf) | Camera | |
setHorizontalFieldOfView(float hfov) | Camera | inline |
setOrientation(const quat &q) const | Camera | |
setOrientation(float theta, float phi) const | Camera | |
setPivotPoint(const vec3 &point) | Camera | |
setPosition(const vec3 &pos) const | Camera | |
setSceneBoundingBox(const vec3 &min, const vec3 &max) | Camera | |
setSceneCenter(const vec3 ¢er) | Camera | |
setSceneRadius(float radius) | Camera | |
setScreenWidthAndHeight(int width, int height) | Camera | |
setType(Type type) | Camera | |
setUpVector(const vec3 &up, bool noMove=true) const | Camera | |
setViewDirection(const vec3 &direction) const | Camera | |
setZClippingCoefficient(float coef) | Camera | inline |
setZNearCoefficient(float coef) | Camera | inline |
showEntireScene() const | Camera | |
Type enum name | Camera | |
type() const | Camera | inline |
unprojectedCoordinatesOf(const vec3 &src, const Frame *frame=nullptr) const | Camera | |
upVector() const | Camera | |
viewDirection() const | Camera | |
worldCoordinatesOf(const vec3 &src) const | Camera | |
zClippingCoefficient() const | Camera | inline |
zFar() const | Camera | virtual |
zNear() const | Camera | virtual |
zNearCoefficient() const | Camera | inline |
~Camera() | Camera | virtual |