Easy3D 2.5.3
average_color_blending.h
1/********************************************************************
2 * Copyright (C) 2015 Liangliang Nan <liangliang.nan@gmail.com>
3 * https://3d.bk.tudelft.nl/liangliang/
4 *
5 * This file is part of Easy3D. If it is useful in your research/work,
6 * I would be grateful if you show your appreciation by citing it:
7 * ------------------------------------------------------------------
8 * Liangliang Nan.
9 * Easy3D: a lightweight, easy-to-use, and efficient C++ library
10 * for processing and rendering 3D data.
11 * Journal of Open Source Software, 6(64), 3255, 2021.
12 * ------------------------------------------------------------------
13 *
14 * Easy3D is free software; you can redistribute it and/or modify
15 * it under the terms of the GNU General Public License Version 3
16 * as published by the Free Software Foundation.
17 *
18 * Easy3D is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 * GNU General Public License for more details.
22 *
23 * You should have received a copy of the GNU General Public License
24 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 ********************************************************************/
26
27#ifndef EASY3D_RENDERER_AVERAGE_COLOR_BLENDING_H
28#define EASY3D_RENDERER_AVERAGE_COLOR_BLENDING_H
29
30#include <vector>
31#include <easy3d/renderer/transparency.h>
32
33
34namespace easy3d {
35
36 class Camera;
37 class TrianglesDrawable;
38 class FramebufferObject;
39
49 {
50 public:
53 explicit AverageColorBlending(Camera* cam);
54 ~AverageColorBlending() override;
55
57 void draw(const std::vector<TrianglesDrawable*>& surfaces) override;
58
59
60 protected:
61
62 // Allocate and configure FBOs, shader programs.
63 void init(int w, int h);
64
65 // Render the opaque pass geometry.
66 void geometry_pass(const std::vector<TrianglesDrawable*>& surfaces);
67
68 // Release all FBOs, shader programs.
69 void clear();
70
71 private:
72 Camera* camera_;
73 float bkg_color_[4];
74
76
77 private:
78 //copying disabled
81 };
82
83}
84
85#endif // EASY3D_RENDERER_AVERAGE_COLOR_BLENDING_H
Transparency effect using average color blending.
Definition: average_color_blending.h:49
void draw(const std::vector< TrianglesDrawable * > &surfaces) override
Renders the scene (a set of surfaces) with transparency effect.
Definition: average_color_blending.cpp:135
AverageColorBlending(Camera *cam)
Constructor.
Definition: average_color_blending.cpp:43
A perspective or orthographic camera.
Definition: camera.h:116
An implementation of framebuffer object (FBO).
Definition: framebuffer_object.h:122
Base class for rendering with transparency.
Definition: transparency.h:44
Definition: collider.cpp:182