Easy3D 2.5.3
Tutorial_201_Viewer_default
1/********************************************************************
2 * Copyright (C) 2015 Liangliang Nan <liangliang.nan@gmail.com>
3 * https://3d.bk.tudelft.nl/liangliang/
4 *
5 * This file is part of Easy3D. If it is useful in your research/work,
6 * I would be grateful if you show your appreciation by citing it:
7 * ------------------------------------------------------------------
8 * Liangliang Nan.
9 * Easy3D: a lightweight, easy-to-use, and efficient C++ library
10 * for processing and rendering 3D data.
11 * Journal of Open Source Software, 6(64), 3255, 2021.
12 * ------------------------------------------------------------------
13 *
14 * Easy3D is free software; you can redistribute it and/or modify
15 * it under the terms of the GNU General Public License Version 3
16 * as published by the Free Software Foundation.
17 *
18 * Easy3D is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 * GNU General Public License for more details.
22 *
23 * You should have received a copy of the GNU General Public License
24 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 ********************************************************************/
26
27#include <easy3d/renderer/camera.h>
28#include <easy3d/viewer/viewer.h>
29#include <easy3d/util/resource.h>
30#include <easy3d/util/initializer.h>
31
32
33using namespace easy3d;
34
35int main(int argc, char** argv) {
36 // initialize Easy3D.
37 initialize();
38
39 const std::string file_name = resource::directory() + "/data/easy3d.ply";
40 Viewer viewer(EXAMPLE_TITLE);
41 viewer.camera()->setViewDirection(vec3(0, 0, -1));
42 viewer.camera()->setUpVector(vec3(0, 1, 0));
43
44 if (!viewer.add_model(file_name)) {
45 LOG(ERROR) << "failed to load model. Please make sure the file exists and format is correct.";
46 return EXIT_FAILURE;
47 }
48
49 return viewer.run();
50}
void setUpVector(const vec3 &up, bool noMove=true) const
Definition: camera.cpp:837
void setViewDirection(const vec3 &direction) const
Definition: camera.cpp:879
The built-in Easy3D viewer.
Definition: viewer.h:61
virtual Model * add_model(const std::string &file_name, bool create_default_drawables=true)
Add a model from a file to the viewer to be visualized. On success, the viewer will be in charge of t...
Definition: viewer.cpp:1204
Camera * camera()
Returns the camera used by the viewer. See Camera.
Definition: viewer.h:177
int run(bool see_all=true)
Run the viewer.
Definition: viewer.cpp:1090
Definition: collider.cpp:182
void initialize(bool use_log_file, bool use_setting_file, const std::string &resource_dir)
Initialization of Easy3D.
Definition: initializer.cpp:35