Easy3D 2.6.1
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Tutorial_114_PolyMesh_Property/main.cpp

This example shows how to create and access properties defined on a polyhedral mesh (consisting of a single tetrahedron). We use per-face properties as example, you should be able to do similarly for per-edge/vertex/cell properties as well.

1/********************************************************************
2 * Copyright (C) 2015 Liangliang Nan <liangliang.nan@gmail.com>
3 * https://3d.bk.tudelft.nl/liangliang/
4 *
5 * This file is part of Easy3D. If it is useful in your research/work,
6 * I would be grateful if you show your appreciation by citing it:
7 * ------------------------------------------------------------------
8 * Liangliang Nan.
9 * Easy3D: a lightweight, easy-to-use, and efficient C++ library
10 * for processing and rendering 3D data.
11 * Journal of Open Source Software, 6(64), 3255, 2021.
12 * ------------------------------------------------------------------
13 *
14 * Easy3D is free software; you can redistribute it and/or modify
15 * it under the terms of the GNU General Public License Version 3
16 * as published by the Free Software Foundation.
17 *
18 * Easy3D is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 * GNU General Public License for more details.
22 *
23 * You should have received a copy of the GNU General Public License
24 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 ********************************************************************/
26
27#include <easy3d/core/poly_mesh.h>
28#include <easy3d/util/initializer.h>
29
36
37using namespace easy3d;
38
39
40// the mesh created in the previous tutorial (so you can skip it)
41PolyMesh *old_mesh_from_previous_example() {
42 // Create a polyhedral mesh
43 auto mesh = new PolyMesh;
44
45 // Add four vertices
46 auto v0 = mesh->add_vertex(vec3(-1.0, 0.0, 0.0));
47 auto v1 = mesh->add_vertex(vec3(0.0, 0.0, 1.0));
48 auto v2 = mesh->add_vertex(vec3(1.0, 0.0, 0.0));
49 auto v3 = mesh->add_vertex(vec3(0.0, 0.0, -1.0));
50
51 // Add the only tetrahedron
52 mesh->add_tetra(v0, v1, v2, v3);
53
54 return mesh;
55}
56
57
58int main(int argc, char** argv) {
59 // initialize Easy3D.
60 initialize();
61
62 // Create mesh object
63 PolyMesh *mesh = old_mesh_from_previous_example();
64
65 // We add a per-face property "f:normal" storing the normal of each face
66 PolyMesh::FaceProperty<vec3> center = mesh->add_face_property<vec3>("f:center");
67
68 // for each face, we compute the face center.
69 for (auto f : mesh->faces()) {
70 vec3 c(0, 0, 0);
71 for (auto v : mesh->vertices(f))
72 c += mesh->position(v);
73 center[f] = c / mesh->vertices(f).size();
74 }
75
76 // now we print the face center for each face.
77 for (auto f : mesh->faces()) {
78 std::cout << "center of " << f << ": " << center[f] << std::endl;
79 }
80
81 delete mesh;
82
83 return EXIT_SUCCESS;
84}
85
Face property of type T.
Definition poly_mesh.h:418
Data structure representing a polyhedral mesh.
Definition poly_mesh.h:49
Definition collider.cpp:182
Vec< 3, float > vec3
A 3D point/vector of float type.
Definition types.h:44
void initialize(bool info_to_stdout, bool use_log_file, bool use_setting_file, const std::string &resource_dir)
Initialization of Easy3D.
Definition initializer.cpp:39