This example shows how to create and access properties defined on a polyhedral mesh (consisting of a single tetrahedron). We use per-face properties as example, you should be able to do similarly for per-edge/vertex/cell properties as well.
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27#include <easy3d/core/poly_mesh.h>
28#include <easy3d/util/initializer.h>
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41PolyMesh *old_mesh_from_previous_example() {
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46 auto v0 = mesh->add_vertex(
vec3(-1.0, 0.0, 0.0));
47 auto v1 = mesh->add_vertex(
vec3(0.0, 0.0, 1.0));
48 auto v2 = mesh->add_vertex(
vec3(1.0, 0.0, 0.0));
49 auto v3 = mesh->add_vertex(
vec3(0.0, 0.0, -1.0));
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52 mesh->add_tetra(v0, v1, v2, v3);
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54 return mesh;
55}
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58int main(int argc, char** argv) {
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63 PolyMesh *mesh = old_mesh_from_previous_example();
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69 for (auto f : mesh->faces()) {
71 for (auto v : mesh->vertices(f))
72 c += mesh->position(v);
73 center[f] = c / mesh->vertices(f).size();
74 }
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77 for (auto f : mesh->faces()) {
78 std::cout << "center of " << f << ": " << center[f] << std::endl;
79 }
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81 delete mesh;
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83 return EXIT_SUCCESS;
84}
85
Face property of type T.
Definition poly_mesh.h:418
Data structure representing a polyhedral mesh.
Definition poly_mesh.h:49
Definition collider.cpp:182
Vec< 3, float > vec3
A 3D point/vector of float type.
Definition types.h:44
void initialize(bool info_to_stdout, bool use_log_file, bool use_setting_file, const std::string &resource_dir)
Initialization of Easy3D.
Definition initializer.cpp:39