Easy3D 2.5.3
Tutorial_114_PolyMesh_Property
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2 * Copyright (C) 2015 Liangliang Nan <liangliang.nan@gmail.com>
3 * https://3d.bk.tudelft.nl/liangliang/
4 *
5 * This file is part of Easy3D. If it is useful in your research/work,
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8 * Liangliang Nan.
9 * Easy3D: a lightweight, easy-to-use, and efficient C++ library
10 * for processing and rendering 3D data.
11 * Journal of Open Source Software, 6(64), 3255, 2021.
12 * ------------------------------------------------------------------
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26
27#include <easy3d/core/poly_mesh.h>
28#include <easy3d/util/initializer.h>
29
30
31using namespace easy3d;
32
33
34// This example shows how to create and access properties defined on a polyhedral mesh (consisting of a single tetrahedron).
35// We use per-face properties as example, you should be able to do similarly for per-edge/vertex/cell properties as well.
36
37
38// the mesh created in the previous tutorial (so you can skip it)
39PolyMesh *old_mesh_from_previous_example() {
40 // Create a polyhedral mesh
41 auto mesh = new PolyMesh;
42
43 // Add four vertices
44 auto v0 = mesh->add_vertex(vec3(-1.0, 0.0, 0.0));
45 auto v1 = mesh->add_vertex(vec3(0.0, 0.0, 1.0));
46 auto v2 = mesh->add_vertex(vec3(1.0, 0.0, 0.0));
47 auto v3 = mesh->add_vertex(vec3(0.0, 0.0, -1.0));
48
49 // Add the only tetrahedron
50 mesh->add_tetra(v0, v1, v2, v3);
51
52 return mesh;
53}
54
55
56int main(int argc, char** argv) {
57 // initialize Easy3D.
58 initialize();
59
60 // Create mesh object
61 PolyMesh *mesh = old_mesh_from_previous_example();
62
63 // We add a per-face property "f:normal" storing the normal of each face
64 PolyMesh::FaceProperty<vec3> center = mesh->add_face_property<vec3>("f:center");
65
66 // for each face, we compute the face center.
67 for (auto f : mesh->faces()) {
68 vec3 c(0, 0, 0);
69 for (auto v : mesh->vertices(f))
70 c += mesh->position(v);
71 center[f] = c / mesh->vertices(f).size();
72 }
73
74 // now we print the face center for each face.
75 for (auto f : mesh->faces()) {
76 std::cout << "center of " << f << ": " << center[f] << std::endl;
77 }
78
79 delete mesh;
80
81 return EXIT_SUCCESS;
82}
83
Definition: poly_mesh.h:279
Data structure representing a polyhedral mesh.
Definition: poly_mesh.h:50
const vec3 & position(Vertex v) const
position of a vertex (read only)
Definition: poly_mesh.h:1368
VertexContainer vertices() const
returns vertex container for C++11 range-based for-loops
Definition: poly_mesh.h:1129
FaceContainer faces() const
returns face container for C++11 range-based for-loops
Definition: poly_mesh.h:1183
FaceProperty< T > add_face_property(const std::string &name, const T t=T())
Definition: poly_mesh.h:852
Vertex add_vertex(const vec3 &p)
add a new vertex with position p
Definition: poly_mesh.h:709
Definition: collider.cpp:182
void initialize(bool use_log_file, bool use_setting_file, const std::string &resource_dir)
Initialization of Easy3D.
Definition: initializer.cpp:35