Easy3D 2.6.1
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Tutorial_112_PolyMesh/main.cpp

This example shows how to construct a polyhedral mesh (consisting of a single tetrahedron) from its vertices and known connectivity.

1/********************************************************************
2 * Copyright (C) 2015 Liangliang Nan <liangliang.nan@gmail.com>
3 * https://3d.bk.tudelft.nl/liangliang/
4 *
5 * This file is part of Easy3D. If it is useful in your research/work,
6 * I would be grateful if you show your appreciation by citing it:
7 * ------------------------------------------------------------------
8 * Liangliang Nan.
9 * Easy3D: a lightweight, easy-to-use, and efficient C++ library
10 * for processing and rendering 3D data.
11 * Journal of Open Source Software, 6(64), 3255, 2021.
12 * ------------------------------------------------------------------
13 *
14 * Easy3D is free software; you can redistribute it and/or modify
15 * it under the terms of the GNU General Public License Version 3
16 * as published by the Free Software Foundation.
17 *
18 * Easy3D is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 * GNU General Public License for more details.
22 *
23 * You should have received a copy of the GNU General Public License
24 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 ********************************************************************/
26
27#include <easy3d/core/poly_mesh.h>
28#include <easy3d/util/initializer.h>
29
35
36using namespace easy3d;
37
38
39int main(int argc, char **argv) {
40 // initialize Easy3D.
41 initialize();
42
43 // Create mesh object
44 PolyMesh mesh;
45
46 // Add four vertices
47 auto v0 = mesh.add_vertex(vec3(-1.0, 0.0, 0.0));
48 auto v1 = mesh.add_vertex(vec3(0.0, 0.0, 1.0));
49 auto v2 = mesh.add_vertex(vec3(1.0, 0.0, 0.0));
50 auto v3 = mesh.add_vertex(vec3(0.0, 0.0, -1.0));
51
52 // Add the only tetrahedron
53 mesh.add_tetra(v0, v1, v2, v3);
54
55 std::cout << "#cell: " << mesh.n_cells() << std::endl;
56 std::cout << "#face: " << mesh.n_faces() << std::endl;
57 std::cout << "#vertex: " << mesh.n_vertices() << std::endl;
58 std::cout << "#edge: " << mesh.n_edges() << std::endl;
59
60 // Print positions of vertices to std out
61 for (auto v : mesh.vertices())
62 std::cout << "coordinates of " << v << ": " << mesh.position(v) << std::endl;
63
64 for (auto c : mesh.cells()) {
65 std::cout << "vertex indices of " << c << ": ";
66 for (auto v : mesh.vertices(c))
67 std::cout << v.idx() << " ";
68 std::cout << std::endl;
69 }
70
71 return EXIT_SUCCESS;
72}
73
Data structure representing a polyhedral mesh.
Definition poly_mesh.h:49
Definition collider.cpp:182
Vec< 3, float > vec3
A 3D point/vector of float type.
Definition types.h:44
void initialize(bool info_to_stdout, bool use_log_file, bool use_setting_file, const std::string &resource_dir)
Initialization of Easy3D.
Definition initializer.cpp:39