This example shows how to construct a polyhedral mesh (consisting of a single tetrahedron) from its vertices and known connectivity.
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27#include <easy3d/core/poly_mesh.h>
28#include <easy3d/util/initializer.h>
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39int main(int argc, char **argv) {
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47 auto v0 = mesh.add_vertex(
vec3(-1.0, 0.0, 0.0));
48 auto v1 = mesh.add_vertex(
vec3(0.0, 0.0, 1.0));
49 auto v2 = mesh.add_vertex(
vec3(1.0, 0.0, 0.0));
50 auto v3 = mesh.add_vertex(
vec3(0.0, 0.0, -1.0));
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53 mesh.add_tetra(v0, v1, v2, v3);
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55 std::cout << "#cell: " << mesh.n_cells() << std::endl;
56 std::cout << "#face: " << mesh.n_faces() << std::endl;
57 std::cout << "#vertex: " << mesh.n_vertices() << std::endl;
58 std::cout << "#edge: " << mesh.n_edges() << std::endl;
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61 for (auto v : mesh.vertices())
62 std::cout << "coordinates of " << v << ": " << mesh.position(v) << std::endl;
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64 for (auto c : mesh.cells()) {
65 std::cout << "vertex indices of " << c << ": ";
66 for (auto v : mesh.vertices(c))
67 std::cout << v.idx() << " ";
68 std::cout << std::endl;
69 }
70
71 return EXIT_SUCCESS;
72}
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Data structure representing a polyhedral mesh.
Definition poly_mesh.h:49
Definition collider.cpp:182
Vec< 3, float > vec3
A 3D point/vector of float type.
Definition types.h:44
void initialize(bool info_to_stdout, bool use_log_file, bool use_setting_file, const std::string &resource_dir)
Initialization of Easy3D.
Definition initializer.cpp:39