Easy3D 2.6.1
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Tutorial_108_Graph/main.cpp

This example shows how to construct a graph from its vertices and edges

1/********************************************************************
2 * Copyright (C) 2015 Liangliang Nan <liangliang.nan@gmail.com>
3 * https://3d.bk.tudelft.nl/liangliang/
4 *
5 * This file is part of Easy3D. If it is useful in your research/work,
6 * I would be grateful if you show your appreciation by citing it:
7 * ------------------------------------------------------------------
8 * Liangliang Nan.
9 * Easy3D: a lightweight, easy-to-use, and efficient C++ library
10 * for processing and rendering 3D data.
11 * Journal of Open Source Software, 6(64), 3255, 2021.
12 * ------------------------------------------------------------------
13 *
14 * Easy3D is free software; you can redistribute it and/or modify
15 * it under the terms of the GNU General Public License Version 3
16 * as published by the Free Software Foundation.
17 *
18 * Easy3D is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 * GNU General Public License for more details.
22 *
23 * You should have received a copy of the GNU General Public License
24 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 ********************************************************************/
26
27#include <easy3d/core/graph.h>
28#include <easy3d/util/initializer.h>
29
34
35
36using namespace easy3d;
37
38
39int main(int argc, char** argv) {
40 // initialize Easy3D.
41 initialize();
42
43 // Create a graph
44 auto graph = new Graph;
45
46 // Add 4 vertices
47 Graph::Vertex v0 = graph->add_vertex(vec3(0, 0, 0));
48 Graph::Vertex v1 = graph->add_vertex(vec3(1, 0, 0));
49 Graph::Vertex v2 = graph->add_vertex(vec3(0, 1, 0));
50 Graph::Vertex v3 = graph->add_vertex(vec3(0, 0, 1));
51
52 // Add some edges
53 graph->add_edge(v0, v1); // e0
54 graph->add_edge(v1, v2); // e1
55 graph->add_edge(v2, v3); // e2
56 graph->add_edge(v3, v0); // e3
57 graph->add_edge(v1, v3); // e4
58
59 std::cout << "vertices: " << graph->n_vertices() << std::endl;
60 std::cout << "edges: " << graph->n_edges() << std::endl;
61
62 // Delete the graph (i.e., release memory)
63 delete graph;
64
65 return EXIT_SUCCESS;
66}
A Graph data structure with easy property management.
Definition graph.h:50
Definition collider.cpp:182
Vec< 3, float > vec3
A 3D point/vector of float type.
Definition types.h:44
void initialize(bool info_to_stdout, bool use_log_file, bool use_setting_file, const std::string &resource_dir)
Initialization of Easy3D.
Definition initializer.cpp:39
This type represents a vertex (internally it is basically an index).
Definition graph.h:132