Easy3D
2.5.3
Tutorial_108_Graph
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/********************************************************************
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* Copyright (C) 2015 Liangliang Nan <liangliang.nan@gmail.com>
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* https://3d.bk.tudelft.nl/liangliang/
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*
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* This file is part of Easy3D. If it is useful in your research/work,
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* I would be grateful if you show your appreciation by citing it:
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* ------------------------------------------------------------------
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* Liangliang Nan.
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* Easy3D: a lightweight, easy-to-use, and efficient C++ library
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* for processing and rendering 3D data.
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* Journal of Open Source Software, 6(64), 3255, 2021.
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* ------------------------------------------------------------------
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*
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* Easy3D is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License Version 3
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* as published by the Free Software Foundation.
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*
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* Easy3D is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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********************************************************************/
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#include <easy3d/core/graph.h>
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#include <easy3d/util/initializer.h>
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using namespace
easy3d
;
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// This example shows how to
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// - construct a graph from its vertices and edges
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int
main(
int
argc,
char
** argv) {
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// initialize Easy3D.
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initialize
();
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// Create a graph
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auto
graph =
new
Graph
;
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// Add 4 vertices
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Graph::Vertex
v0 = graph->add_vertex(
vec3
(0, 0, 0));
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Graph::Vertex
v1 = graph->add_vertex(
vec3
(1, 0, 0));
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Graph::Vertex
v2 = graph->add_vertex(
vec3
(0, 1, 0));
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Graph::Vertex
v3 = graph->add_vertex(
vec3
(0, 0, 1));
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// Add some edges
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graph->add_edge(v0, v1);
// e0
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graph->add_edge(v1, v2);
// e1
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graph->add_edge(v2, v3);
// e2
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graph->add_edge(v3, v0);
// e3
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graph->add_edge(v1, v3);
// e4
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std::cout <<
"vertices: "
<< graph->n_vertices() << std::endl;
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std::cout <<
"edges: "
<< graph->n_edges() << std::endl;
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// Delete the graph (i.e., release memory)
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delete
graph;
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return
EXIT_SUCCESS;
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}
easy3d::Graph
A Graph data structure with easy property management.
Definition:
graph.h:51
easy3d::Vec< 3, float >
easy3d
Definition:
collider.cpp:182
easy3d::initialize
void initialize(bool use_log_file, bool use_setting_file, const std::string &resource_dir)
Initialization of Easy3D.
Definition:
initializer.cpp:35
easy3d::Graph::Vertex
Definition:
graph.h:103
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