Easy3D 2.5.3
Tutorial_102_PointCloud_Property
1/********************************************************************
2 * Copyright (C) 2015 Liangliang Nan <liangliang.nan@gmail.com>
3 * https://3d.bk.tudelft.nl/liangliang/
4 *
5 * This file is part of Easy3D. If it is useful in your research/work,
6 * I would be grateful if you show your appreciation by citing it:
7 * ------------------------------------------------------------------
8 * Liangliang Nan.
9 * Easy3D: a lightweight, easy-to-use, and efficient C++ library
10 * for processing and rendering 3D data.
11 * Journal of Open Source Software, 6(64), 3255, 2021.
12 * ------------------------------------------------------------------
13 *
14 * Easy3D is free software; you can redistribute it and/or modify
15 * it under the terms of the GNU General Public License Version 3
16 * as published by the Free Software Foundation.
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19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 * GNU General Public License for more details.
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23 * You should have received a copy of the GNU General Public License
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25 ********************************************************************/
26
27#include <easy3d/core/point_cloud.h>
28#include <easy3d/core/random.h>
29#include <easy3d/util/initializer.h>
30
31using namespace easy3d;
32
33
34// This example shows how to
35// - add per-point properties to a point cloud;
36// - access existing properties.
37
38
39int main(int argc, char** argv) {
40 // initialize Easy3D.
41 initialize();
42
43 // Initialize random number generator.
44 srand(0);
45
46 // Create a point cloud.
47 auto cloud = new PointCloud;
48
49 // Add some points. Here we add 100 points on a 10*10 grid.
50 for (int i=-5; i<5; ++i) {
51 for (int j = -5; j < 5; ++j)
52 cloud->add_vertex(vec3(static_cast<float>(i), static_cast<float>(j), 0));// z = 0: all points are on XY plane.
53 }
54 std::cout << "point cloud has " << cloud->n_vertices() << " points" << std::endl;
55
56 // In Easy3D, all actual 3D data and related information are stored as
57 // per-element (e.g., vertex, edge, and face) properties. A model can have
58 // multiple properties and the properties can be accessed by their names.
59 // So it is important to give each property a unique name. Easy3D will pop
60 // up a warning if you attempt to create a property with an already used name.
61
62 // Let's add a random color to each point. We give this property a name
63 // "v:color". Here "v:" is optional, and it just indicates that this property
64 // is defined on the vertices. You will later see properties can be defined
65 // one edges (use "e:") and faces (use "f:") for surface meshes.
66 auto colors = cloud->add_vertex_property<vec3>("v:color");
67 for (auto v : cloud->vertices()) // iterate over all vertices
68 colors[v] = random_color(); // assign a random color to point 'v'
69
70 // You can use the get_vertex_property() function to access the named properties.
71 // Below I show you how to access the xyz coordinates and color of each point.
72 // Here we simply print the coordinates and colors.
73
74 // The point coordinates are stored as a per-point property 'v:point'.
75 auto points = cloud->get_vertex_property<vec3>("v:point");
76 for (auto v : cloud->vertices())
77 std::cout << "index: " << v.idx() << ", xyz: " << points[v] << ", color: " << colors[v] << std::endl;
78
79 // delete the point cloud (i.e., release memory)
80 delete cloud;
81
82 return EXIT_SUCCESS;
83}
84
A data structure for point clouds.
Definition: point_cloud.h:45
Vertex add_vertex(const vec3 &p)
add a new vertex with position p
Definition: point_cloud.cpp:177
Definition: collider.cpp:182
void initialize(bool use_log_file, bool use_setting_file, const std::string &resource_dir)
Initialization of Easy3D.
Definition: initializer.cpp:35
vec3 random_color(bool allow_dark=false)
Generates a random color. The parameter allow_dark controls if too dark colors are allowed.
Definition: random.h:49