Easy3D 2.5.3
Tutorial_101_PointCloud
1/********************************************************************
2 * Copyright (C) 2015 Liangliang Nan <liangliang.nan@gmail.com>
3 * https://3d.bk.tudelft.nl/liangliang/
4 *
5 * This file is part of Easy3D. If it is useful in your research/work,
6 * I would be grateful if you show your appreciation by citing it:
7 * ------------------------------------------------------------------
8 * Liangliang Nan.
9 * Easy3D: a lightweight, easy-to-use, and efficient C++ library
10 * for processing and rendering 3D data.
11 * Journal of Open Source Software, 6(64), 3255, 2021.
12 * ------------------------------------------------------------------
13 *
14 * Easy3D is free software; you can redistribute it and/or modify
15 * it under the terms of the GNU General Public License Version 3
16 * as published by the Free Software Foundation.
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18 * Easy3D is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 * GNU General Public License for more details.
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23 * You should have received a copy of the GNU General Public License
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25 ********************************************************************/
26
27#include <easy3d/core/point_cloud.h>
28#include <easy3d/util/initializer.h>
29
30using namespace easy3d;
31
32
33// This example shows how to
34// - create a point cloud from a set of points
35
36
37
38int main(int argc, char** argv) {
39 // initialize Easy3D.
40 initialize();
41
42 // Create a point cloud
43 auto cloud = new PointCloud;
44
45 // Add some points. Here we add 100 points on a 10*10 grid.
46 for (int i=-5; i<5; ++i) {
47 for (int j = -5; j < 5; ++j)
48 cloud->add_vertex(vec3(static_cast<float>(i), static_cast<float>(j), 0));// z = 0: all points are on XY plane
49 }
50 std::cout << "point cloud has " << cloud->n_vertices() << " points" << std::endl;
51
52 // Delete the point cloud (i.e., release memory)
53 delete cloud;
54
55 return EXIT_SUCCESS;
56}
A data structure for point clouds.
Definition: point_cloud.h:45
Vertex add_vertex(const vec3 &p)
add a new vertex with position p
Definition: point_cloud.cpp:177
Definition: collider.cpp:182
void initialize(bool use_log_file, bool use_setting_file, const std::string &resource_dir)
Initialization of Easy3D.
Definition: initializer.cpp:35