| intro |
Introduction to 3D modelling of the built environment |
Ken |
| brep |
Boundary representation |
Ken |
| dtvd3d |
Tetrahedralisations and 3D Voronoi diagrams |
Hugo |
| voxels |
Voxels and voxelisation |
Ken |
| iso19107 |
Three-dimensional geometries in geoinformation |
Hugo |
| mat |
The medial axis transform |
Ken |
| 3dcm |
Semantic 3D city models |
Hugo |
| lod2recon |
3D Building reconstruction |
Ravi |
| gmaps |
Generalised and combinatorial maps |
Ken |
| curves |
Bézier curves and surfaces |
Ken |
| csg |
Constructive solid geometry and Nef polyhedra |
Ken |
| bim |
Building information modelling |
Ken |
| ml |
Implicit representations for machine learning |
Ken |
| apps |
Applications of 3D modelling of the built environment |
Ken |