| 1.1 |
Intro to course / reality, data models and data structures |
Ken |
| 1.2 |
Boundary representation |
Ken |
| 2.1 |
Generalised and combinatorial maps |
Ken |
| 2.2 |
Voxels and voxelisation |
Ken |
| 3.1 |
Tetrahedralisations and 3D Voronoi diagrams |
Hugo |
| 3.2 |
Three-dimensional geometries in geoinformation |
Hugo |
| 4.1 |
Semantic 3D city models |
Hugo |
| 4.2 |
Bézier curves and surfaces |
Ken |
| 5.1 |
The medial axis transform |
Ravi |
| 5.2 |
3D Building reconstruction |
Ravi |
| 6.1 |
Constructive solid geometry and Nef polyhedra |
Ken |
| 6.2 |
Building information modelling |
Ken |
| 7.1 |
Conversions between formats |
Hugo |
| 7.2 |
Applications of 3D modelling of the built environment |
Ken |